Impact of A Mobile Game on Pediatric Nutrition and Physical Activity
Impact of Digital Health Education Intervention - Fooya on Health Awareness Around Eating Right and Physical Activity of School Going Children in Chennai
1 other identifier
interventional
104
0 countries
N/A
Brief Summary
Overweight and obesity in children is on the rise globally and is rapidly growing in urban India. Studies have revealed that obesity is on the rise among children in India with many of them suffering from the problem even before they reach adolescence. As many as 30 million Indians are overweight, and obesity continues to rise. The National Family Health Survey (NFHS) found that 20% of school children are overweight. NFHS is a large-scale, multi-round survey conducted in a representative sample of households throughout India. The findings from the survey indicate that the prevalence of obesity is increasing in India along with the epidemic proportions worldwide especially in developed countries. Overweight or obesity is the leading cause of type 2 diabetes, gestational diabetes, hypertension, osteoarthritis, various types of cancers in women like breast cancer and uterine cancer, menstrual disorder and infertility and many more diseases. To decrease prevalence you have to decrease incidence. More and more young people are at risk of developing diseases like diabetes and if the number of children living with these diseases has to come down, focus has to be on addressing the risk factors and moving the population to a healthier lifestyle through health education/ communication and motivation. To design appropriate interventions for behaviour formation and change, we need to learn more about the underlying factors affecting these unhealthy behaviours. This study was conducted by the Center for Communication and Change - India, in partnership with the Johns Hopkins Bloomberg School of Public Health Center for Communication Programs, and FriendsLearn (California). Study Purpose The specific aim of this research study is to assess the awareness levels among urban, Indian children, with respect to diet and lifestyle behaviours, while also evaluating the influence of a digital health education intervention - fooya!™ among school-age children in India. Specifically, the study objectives will be:
- 1.Quantify the effectiveness of a digital health education intervention- fooya (an application) on health awareness around eating right and physical activity
- 2.Find out the current diet and physical activity among urban, children in India and the factors that affect them
- 3.Assess the extent of their awareness about eating right and physical activity
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for phase_1
Started Jun 2016
Shorter than P25 for phase_1
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 14, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 9, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
December 9, 2016
CompletedFirst Submitted
Initial submission to the registry
September 5, 2019
CompletedFirst Posted
Study publicly available on registry
September 9, 2019
CompletedSeptember 9, 2019
September 1, 2019
6 months
September 5, 2019
September 5, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Actual food choice
The children were offered a selection of food items to choose from, and the actual selection were documented.
Immediately after the intervention
Secondary Outcomes (3)
Subjective food choice
Immediately after the intervention
Knowledge of healthy eating
Immediately after the intervention
Knowledge of physical activity
Immediately after the intervention
Study Arms (2)
Fooya mobile game
EXPERIMENTALAn arm that receives a mobile-app-based treatment.
Uno board game
ACTIVE COMPARATORAn arm that receives a non mobile-app-based treatment.
Interventions
An application that incorporates the science and technology of immersive gaming, neuropsychology and cognitive behavior therapy in a mobile health game to target early childhood nutrition literacy and health promotion in a fun and exciting way.
Eligibility Criteria
You may qualify if:
- class (grade) 5 students
You may not qualify if:
- none
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Center for Communication and Change Indialead
- Johns Hopkins Universitycollaborator
- Carnegie Mellon Universitycollaborator
- Hofstra Universitycollaborator
- FriendsLearn Inc.collaborator
- The Mithra Trustcollaborator
- Mind in Motioncollaborator
- Seethapathy Clinic & Hospitalcollaborator
Related Publications (1)
Kato-Lin YC, Kumar UB, Sri Prakash B, Prakash B, Varadan V, Agnihotri S, Subramanyam N, Krishnatray P, Padman R. Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial. JMIR Mhealth Uhealth. 2020 Nov 18;8(11):e15717. doi: 10.2196/15717.
PMID: 33206054DERIVED
Study Design
- Study Type
- interventional
- Phase
- phase 1
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 5, 2019
First Posted
September 9, 2019
Study Start
June 14, 2016
Primary Completion
December 9, 2016
Study Completion
December 9, 2016
Last Updated
September 9, 2019
Record last verified: 2019-09