Musculoskeletal Pain Among E-sport Athletes
1 other identifier
observational
208
1 country
1
Brief Summary
Background: Musculoskeletal (MSK) pain and injuries are common in endurance sports where athletes are required to perform at high intensity for long periods of time. In the short term, MSK pain may significantly impair the athletes' performance, which can lead to unwanted time-off from practice and competitive tournaments. Previous studies found an association between training load, MSK pain and performance. These results indicate that an athlete may experience MSK pain or get injured from both too low and to high training loads. Electronic sports (E-sports), also known as competitive gaming, is defined by Hamari and Sjöblom as "a form of sports where the primary aspects of the sport is facilitated by electronic systems; the input of players and teams as well as the output of the E-sports system are mediated by human-computer interference". There are only few data on MSK pain in E-sports, however a small study with 65 participants found that 41% suffered from back or neck pain and more than 1 in 3 had pain related to the wrist. E-sports athletes have to perform for an extended period of time, similar to athletes from traditional endurance sport. As such, MSK pain in E-sports may be associated with training load like it is seen in other sports. Therefore, MSK pain in E-sports could be an unrecognised issue. To provide health professionals with and optimal starting point for managing these issues, there is a need for well-conducted studies on the prevalence of MSK pain among E-sports athletes. In addition, it is highly relevant to investigate if training loads related to E-sports and physical activity levels are different among athletes with MSK pain compared to athletes without MSK pain. Aims: The aims of this questionnaire-based cross-sectional study are to; I) investigate the prevalence of MSK pain in E-sports athletes, II) assess if training loads among athletes with MSK pain are different from athletes without MSK pain, III) investigate if physical activity levels among athletes with MSK pain are different from athletes without MSK pain and IIII) descriptively present data on participant characteristics, sleep patterns, physical activity levels and utilization of health professionals and pain medication in the study population.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for all trials
Started Mar 2019
Shorter than P25 for all trials
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 26, 2019
CompletedStudy Start
First participant enrolled
March 27, 2019
CompletedFirst Posted
Study publicly available on registry
April 10, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 26, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
April 26, 2019
CompletedJuly 9, 2019
May 1, 2019
1 month
March 26, 2019
July 8, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Prevalence of pain in the body during the previous week.
Participants are asked if they have experienced any pain in their body during the previous week (yes/no).
Baseline - at time of inclusion
Secondary Outcomes (14)
Primary pain site: questionnaire
Baseline - at time of inclusion
Other pain sites: questionnaire
Baseline - at time of inclusion
Pain frequency
Baseline - at time of inclusion
Pain intensity: numeric pain rating scale
Baseline - at time of inclusion
Pain interference
Baseline - at time of inclusion
- +9 more secondary outcomes
Other Outcomes (5)
Use of pain medicine
Baseline - at time of inclusion
Use of pain medicine - type
Baseline - at time of inclusion
Use of pain medicine - frequency
Baseline - at time of inclusion
- +2 more other outcomes
Study Arms (1)
E-sport athletes
People aged 15-35 who engage in structured E-sport (e.g. community-based, pro team or educational setting).
Interventions
Eligibility Criteria
People aged 15-35 who engage in E-sport at an educational institution, a community-based team or a pro-team in Denmark.
You may qualify if:
- Age 15-35
- Engaged in E-sport at an educational institution, a community-based team or a pro-team.
- Participating in E-sport through a computer-based game.
You may not qualify if:
- Not providing written informed consent prior to enrolment.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
E-Sport clubs and/or team based in the community, at an educational institution or in a private organization i Denmark
Aalborg, 9000, Denmark
Related Publications (4)
Johnston R, Cahalan R, O'Keeffe M, O'Sullivan K, Comyns T. The associations between training load and baseline characteristics on musculoskeletal injury and pain in endurance sport populations: A systematic review. J Sci Med Sport. 2018 Sep;21(9):910-918. doi: 10.1016/j.jsams.2018.03.001. Epub 2018 Mar 14.
PMID: 29559317BACKGROUNDGabbett TJ. The training-injury prevention paradox: should athletes be training smarter and harder? Br J Sports Med. 2016 Mar;50(5):273-80. doi: 10.1136/bjsports-2015-095788. Epub 2016 Jan 12.
PMID: 26758673BACKGROUNDJuho Hamari, Max Sjöblom, What is eSports and why do people watch it? Internet Res. 2017
BACKGROUNDDiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
PMID: 30792883BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- observational
- Observational Model
- COHORT
- Time Perspective
- CROSS SECTIONAL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant lecturer
Study Record Dates
First Submitted
March 26, 2019
First Posted
April 10, 2019
Study Start
March 27, 2019
Primary Completion
April 26, 2019
Study Completion
April 26, 2019
Last Updated
July 9, 2019
Record last verified: 2019-05
Data Sharing
- IPD Sharing
- Will not share