NCT03820609

Brief Summary

The primary aim of this Phase I SBIR is to create and test an alpha version of Make a Change for mobile devices, and to document the technical merit, commercial viability, and proof of concept of the product. Successful completion of this proposal will result in the creation of two assets: 1) an "Intervention Manual" that (similar to a logic model) will align key game mechanics with theory and behavior change goals and, 2) the digital application for mobile devices. Focus groups and interviews with students, as well as interviews with campus stakeholders, will be used to inform development of the digital application and ensure its commercial viability. A non-randomized open trial with a 1-month follow up will assess preliminary effects on attitudes and behaviors, and will establish procedures for assessing change in proximal (attitude) and distal (behavioral) outcomes in preparation for large-scale evaluation in a Phase 2 SBIR proposal. This line of research and development has the potential to develop a commercially viable product with high public health impact that can be disseminated to 1700+ community colleges and 3,000+ 4-year colleges, and readily adapted to high schools, clinics and military settings.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
41

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jun 2018

Shorter than P25 for not_applicable

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

June 5, 2018

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 15, 2018

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

August 15, 2018

Completed
3 months until next milestone

First Submitted

Initial submission to the registry

October 30, 2018

Completed
3 months until next milestone

First Posted

Study publicly available on registry

January 29, 2019

Completed
Last Updated

April 3, 2019

Status Verified

April 1, 2019

Enrollment Period

1 month

First QC Date

October 30, 2018

Last Update Submit

April 1, 2019

Conditions

Keywords

Sexual AssaultDigital Intervention

Outcome Measures

Primary Outcomes (3)

  • Sexual aggression

    Assessed via the Sexual Experiences Survey - Revised

    1-month follow-up

  • Sexual victimization

    Assessed via the Sexual Experiences Survey - Revised

    1-month follow-up

  • Bystander intervention

    Assessed via the Bystander Attitudes Survey

    1-month follow-up

Secondary Outcomes (7)

  • Rape supportive beliefs

    1-month follow-up

  • Perception of peer support for sexual aggression

    1-month follow-up

  • Perceived peer norms

    1-month follow-up

  • Bystander intervention confidence

    1-month follow-up

  • Communication of consent

    1-month follow-up

  • +2 more secondary outcomes

Study Arms (1)

Digital Intervention

EXPERIMENTAL

Make a Change is a universal sexual assault (SA) prevention program that aligns with best-practices in prevention, utilizes the theory and strategies of serious games for health, and addresses risk and protective factors for SA across the social ecology of individual, peer and community factors that foster SA. This novel digital application also leverages theories of behavior change within serious games for health, and integrates successful practices in videogame design to promote engagement, learning and skill-building.

Behavioral: Digital Intervention

Interventions

This digital application for sexual assault prevention can be completed on a tablet computer.

Digital Intervention

Eligibility Criteria

Age18 Years - 24 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • Between the ages of 18 and 24
  • Enrolled as a student at one of the study sites

You may not qualify if:

  • None

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

Community College of Rhode Island

Warwick, Rhode Island, 02886, United States

Location

Clemson University

Clemson, South Carolina, 29634, United States

Location

Study Officials

  • Sharon Wood

    Happy People Games

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Masking Details
The outcome evaluation is a non-randomized open pilot trial. Therefore, all participants and project collaborators are aware that individuals enrolled in the study are asked to complete the prevention program.
Purpose
PREVENTION
Intervention Model
SINGLE GROUP
Model Details: A non-randomized open trial with a 1-month follow up will assess preliminary effects on attitudes and behaviors, and will establish procedures for assessing change in proximal (attitude) and distal (behavioral) outcomes in preparation for large-scale evaluation in a Phase 2 SBIR proposal.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 30, 2018

First Posted

January 29, 2019

Study Start

June 5, 2018

Primary Completion

July 15, 2018

Study Completion

August 15, 2018

Last Updated

April 3, 2019

Record last verified: 2019-04

Data Sharing

IPD Sharing
Will not share

There is no IPD sharing plan.

Locations