Effects of Playing Pokemon Go on Physical Activity
1 other identifier
interventional
30
1 country
1
Brief Summary
The purpose of this study was to test the feasibility and preliminary efficacy of playing Pokémon Go to increase daily steps among young adults. The study also aimed to assess people's experience playing the game, identify specific features of the game that users like/dislike, and explore game features that may promote overall well-being.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Sep 2017
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 26, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 22, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
March 31, 2018
CompletedFirst Submitted
Initial submission to the registry
November 27, 2018
CompletedFirst Posted
Study publicly available on registry
November 29, 2018
CompletedNovember 29, 2018
November 1, 2018
6 months
November 27, 2018
November 27, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Steps per day
Steps per day measured via the Fitbit
Six weeks
Study Arms (3)
No Play
EXPERIMENTALThis 'no play' group functioned as the control group.
At Will Play
EXPERIMENTALThis group functioned as 1 of the 2 play groups.
Goal Oriented Play
EXPERIMENTALThis group functioned as 1 of the 2 play groups.
Interventions
Participants in this group were asked not to download or play Pokémon Go during the study period and were asked to simply continue with their normal daily activities. Participants were asked to wear the Fitbit device and use the GPS app on their mobile phones during the 6-week study period. Starting the fifth week, participants were prompted to complete five (5) brief daily surveys on their phones via the EMA app.
Participants in this group were asked to download Pokémon Go and play for at least 30 minutes initially, then play as much or as little as desired during the 4 week intervention period, with no specific instruction or goals for play. Participants were asked to wear the Fitbit device and use the GPS app on their mobile phones during the 6-week study period. Starting the fifth week, participants were prompted to complete five (5) brief daily surveys on their phones via the EMA app.
Participants in this group were asked to download and play Pokémon Go and achieve a minimum player level of 20 within the game during the study period. They were given materials that described game features and functions to show them how to play the game. There were no restrictions on which features to pursue within the game to achieve this goal nor on how long or how frequent their play sessions should be. Upon reaching their goal (Level 20), participants were encouraged to continue to play as much or as little as they desired. Participants were asked to wear the Fitbit device and use the GPS app on their mobile phones during the 6-week study period. Starting the fifth week, participants were prompted to complete five (5) brief daily surveys on their phones via the EMA app.
Eligibility Criteria
You may qualify if:
- Enrolled as a full-time undergraduate or graduate student at participating University
- Willingness to be randomized to one of the three study conditions
- Never played or a Novice Player of Pokemon Go (Cannot have previously exceeded Level 5)
- Not currently meeting physical activity guidelines for adults (i.e., 150 minutes per week of moderate-intensity aerobic activity and/or 75 minutes per week of vigorous-intensity aerobic activity). Assessed via the GPAQ questionnaire.
You may not qualify if:
- \- Unable to leisurely walk for 30 minutes consecutively
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- San Diego State Universitylead
- University of Southern Californiacollaborator
Study Sites (1)
Institute for Behavioral and Community Health
San Diego, California, 92123, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Noe C Crespo, PhD
San Diego State University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
November 27, 2018
First Posted
November 29, 2018
Study Start
September 26, 2017
Primary Completion
March 22, 2018
Study Completion
March 31, 2018
Last Updated
November 29, 2018
Record last verified: 2018-11