Virtual Reality vs. Standard-of-Care for Comfort During Laceration Repair
A Pragmatic Randomized Controlled Trial of Virtual Reality vs. Standard-of-Care for Comfort During Laceration Repair
1 other identifier
interventional
64
1 country
1
Brief Summary
Lacerations are a common reason for presentation to the Emergency Department and children needing laceration repair with sutures are experiencing pain and anxiety. Virtual Reality (VR) is an immersive experience using sight, sound, and position sense. Using VR may enhance distraction during the painful procedure and may reduce attention to pain. This study will randomize children (6 - 16 years old) to receive Virtual Reality or standard of care in addition to pharmacoanalgesia during a laceration repair procedure. Investigators will measure pain, anxiety, satisfaction, amount of analgesia and the length of procedure and compare between the two groups.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2018
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2018
CompletedFirst Submitted
Initial submission to the registry
July 5, 2018
CompletedFirst Posted
Study publicly available on registry
September 24, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 31, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
January 31, 2019
CompletedSeptember 24, 2018
September 1, 2018
12 months
July 5, 2018
September 20, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Pain using the Faces Pain Scale - Revised.
Level of pain as reported by children using Faces Pain Scale - Revised. The scale includes six faces that represent progressively more intense features of pain. Children point to the face that best represents their current level of pain. The minimum score is 0 (representing least pain) and the maximum score is 10 (representing greater pain). The scale increase in increments of 2.
Pain is reported by children immediately following completion of the laceration repair
Secondary Outcomes (5)
Anxiety using the Venham Situational Anxiety Score
Anxiety is reported by children immediately following completion of the laceration repair
Patient Satisfaction determined qualitatively by an open ended question
Satisfaction question is reported by children immediately following completion of the laceration repair
Parent Satisfaction determined qualitatively by an open ended question
Satisfaction question is reported by parents immediately following completion of the laceration repair
Medication Dose
These will be recorded during the procedure and immediately following the procedure using the patient chart and nursing notes
Timing
Documented immediately after patient and family given discharge paperwork
Study Arms (2)
Virtual Reality
EXPERIMENTALParticipants are distracted by wearing the virtual reality headset and watching a roller coaster app during laceration repair with sutures.
Control (Standard-of-Care)
NO INTERVENTIONParticipants are distracted with Standard-of-Care by doctors, nurses, nurse practitioners, child life specialists and/or parents.
Interventions
Participants wear a Virtual Reality headset that consists of a ASUS phone and a ReTrack Utopia 360 VR Headset. The phone runs the VR Roller Coaster app to produce the virtual environment.
Eligibility Criteria
You may qualify if:
- Children age 6 - \<17 years
- Arriving to the Emergency Department with a chief complaint of laceration
- The managing physician determines need for repair with suture
- Parents will sign a consent form and children will sign an assent form
You may not qualify if:
- Children with conditions that may prohibit participation or evaluation of the procedure (such as developmental delay)
- Triage category 1 (resuscitation)
- Facial features or injury prohibiting wearing VR goggles
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of British Columbialead
- Doctors of BCcollaborator
Study Sites (1)
BC Children's Hospital
Vancouver, British Columbia, V6H 3N1, Canada
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ran D. Goldman, MD
University of British Columbia
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor and Co-head of the Division of Clinical Pharmacology, Division of Emergency Medicine, Department of Pediatrics; Investigator, BC Children's Hospital
Study Record Dates
First Submitted
July 5, 2018
First Posted
September 24, 2018
Study Start
February 1, 2018
Primary Completion
January 31, 2019
Study Completion
January 31, 2019
Last Updated
September 24, 2018
Record last verified: 2018-09
Data Sharing
- IPD Sharing
- Will not share