Pilot Study: VR Mind and VR Mind+ Intervention
Pilot Study: Feasibility, Usability and Safety Assessment of VR Mind and VR Mind+ Intervention
1 other identifier
interventional
10
1 country
1
Brief Summary
The aim of the pilot study is feasibility, usability and safety assessment of VR Mind intervention. In particular the subject of assessment will be:
- the length of the laboratory session utilizing virtual reality exposure (feasibility),
- the ergonomics and ease of use for both patients and system operators (usability),
- the frequency of side effect occurrence as a result of virtual reality exposure (ie. Vertigo) (safety). The results pilot study will be used in the designing a clinical trial aimed for testing efficacy and safety of VR Mind intervention.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Sep 2018
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 18, 2018
CompletedFirst Posted
Study publicly available on registry
August 27, 2018
CompletedStudy Start
First participant enrolled
September 13, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 31, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
January 31, 2019
CompletedFebruary 12, 2019
January 1, 2019
5 months
June 18, 2018
February 11, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Feasibility_1: Number of participants, who have completed 4 laboratory sessions within 2 weeks.
Number of participants, who have completed 4 laboratory sessions within 2 weeks.
At the end of 4th laboratory session within 2 weeks
Feasibility_2: Number of virtual reality exposure sessions completed in predefined time.
Number of virtual reality exposure sessions completed in predefined time.
At the end of 2nd and 3th laboratory session within 2 weeks
Usability_ 3: immersion, perceived reality and engagement
3 items with 7-point scale, where 1 is "Totally agree" and 7 "Totally disagree": 1. The virtual reality immersed me in all aspects (Immersion), 2. The virtual reality resembled true experiences (Reality), 3. The virtual reality was engaging (Engagement).
At the end of 2 and 3 laboratory session within 2 weeks
Safety_1: occurrence and severity of simulator sickness
Simulator sickness is expected adverse effect of the VR. Hence, the Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, Lilienthal, 1993) will be administered as a primary outcome measure to evaluate safety of the VR intervention. Total SSQ score equal to or higher than 10 will be used as a preliminary cut-off for simulator sickness (Balk et al., 2013). Individual scores will be corrected for baseline (pre-VR) symptom severity. Only items with a pre-VR - post-VR increase will contribute to a final SSQ score. All post-intervention SSQ scores \>10 will be analyzed further for its association with study drop-outs and other intervention required. The adverse effect will be classified as: * mild (no intervention required, all VR sessions completed), * moderate (any intervention needed, e.g. session termination), * severe (hospitalization required), * life-threatening / death. Any unexpected adverse effects will be recorded by a physician and classified as described above.
During 2nd and 3th laboratory session within 2 weeks
Other Outcomes (5)
Clinical Global Impression
During 1st and 4th session within 2 weeks
Patient Global Impression
During 1st and 4th session within 2 weeks
Liebowitz Social Anxiety Scale
During 1st and 4th session within 2 weeks
- +2 more other outcomes
Study Arms (1)
VR Mind
EXPERIMENTALTwo VR Mind sessions using experimental virtual reality scenarios. During these two sessions, participants will be exposed to virtual reality environment, for 2 x 10 min each session.
Interventions
Two VR Mind sessions using virtual reality scenarios concerning social situations in which social phobics are prone to experience anxiety. The pilot study will consist of two scenarios: "Public Speaking in Lecture Hall" and "Telephoning in Public". Two sessions are planned, each containing two expositions to virtual reality environment, each lasting 10 minutes.
Eligibility Criteria
You may qualify if:
- Age: 18-50 y.o.
- Confirmed DSM-IV-TR criteria for Social Anxiety Disorder (SAD).
- Signing informed consent
You may not qualify if:
- Occurrence of SAD symptoms inconsistent with DSM-IV-TR criteria and with psychiatric interview (SCID-I; Structured Clinical Interview)
- Occurrence and/or recognition:
- psychosis,
- bipolar disorder,
- mental retardation
- pregnancy,
- drug addiction,
- alcohol addiction,
- participating in the experimental session while intoxicated
- (current) neurological treatment of chronic disease of central nervous system,
- epilepsy,
- paroxysmal vertigo,
- presence of suicidal thoughts , tendencies or attempts,
- participant is taking drugs from benzodiazepine group, other sedatives, narcotic drugs
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Instytut Psychiatrii i Neurologii
Warsaw, Masovian Voivodeship, 02-957, Poland
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Paweł Mierzejewski, prof
Tomorrow Sp. z o.o.
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- INDUSTRY
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 18, 2018
First Posted
August 27, 2018
Study Start
September 13, 2018
Primary Completion
January 31, 2019
Study Completion
January 31, 2019
Last Updated
February 12, 2019
Record last verified: 2019-01