FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers
1 other identifier
interventional
30
1 country
1
Brief Summary
Fall prevention programs should include strength and balance training, home hazard assessment and intervention, vision assessment and referral and also medication review with modification/withdrawal. Evidence exists that a tailored exercise program can reduce falls by as much as 54%. The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately. The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool. Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2017
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 1, 2017
CompletedFirst Submitted
Initial submission to the registry
August 6, 2018
CompletedFirst Posted
Study publicly available on registry
August 9, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 30, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
October 31, 2019
CompletedFebruary 7, 2019
February 1, 2019
2.6 years
August 6, 2018
February 6, 2019
Conditions
Outcome Measures
Primary Outcomes (3)
30 seconds Sit-to-Stand
number of stands
Change from baseline 30 seconds Sit-to-Stand score up to 8 weeks
4 Stage Balance Test "Modified"
last position accomplished
Change from baseline 4 Stage Balance Test "Modified" score up to 8 weeks
Self-efficacy for Exercise
Score 5 to 20 points (the higher the score, the better Self-efficacy)
Change from baseline Self-efficacy for exercise score up to 8 weeks
Secondary Outcomes (4)
Timed Up and Go
Outset and up to 8 weeks
Grip Strength
Outset and up to 8 weeks
Step Test
Outset and up to 8 weeks
10 meters Walking Speed
Outset and up to 8 weeks
Study Arms (1)
Exercise group
EXPERIMENTALGroup games, including two teams of seniors aged 50 years or older. The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately. The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool. Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
Interventions
FallSensing multiplayer games is a technological solution based on an interactive (exer)game. Players will wear a strap on the lower limbs contaning an inertial sensor. This device enables movement identification on the characterization in real time, triggering actions in the game. The exercise games are based on a validated fall prevention exercise plan - the Otago Exercise Programme. The exercises were designed to promote mobility and improve muscle strength and balance.
Eligibility Criteria
You may qualify if:
- adults aged 50 years or over;
- Community-dweller;
- independent to be standing and walking, with or without walking aids;
- interest to participate in the study.
You may not qualify if:
- individuals with severe sensorial impairments (deafness or blindness)
- individuals with cognitive impairments which precludes the ability to comprehend the questionnaire, functional tests and exercises included in the protocol.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Escola Superior de Tecnologia da Saúde de Coimbra
Coimbra, 3040-162, Portugal
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Senior Lecturer Physiotherapy Dept.
Study Record Dates
First Submitted
August 6, 2018
First Posted
August 9, 2018
Study Start
March 1, 2017
Primary Completion
September 30, 2019
Study Completion
October 31, 2019
Last Updated
February 7, 2019
Record last verified: 2019-02