Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
1 other identifier
interventional
30
0 countries
N/A
Brief Summary
The aim of the present study is to compare the effects of Neurodevelopmental Treatment (NDT)-based upper limb rehabilitation and video-game based therapy (VGBT) with Nintendo® Wii and LMC games on upper extremity functions in patients with Cerebral Palsy (CP).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2015
Longer than P75 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 3, 2015
CompletedFirst Submitted
Initial submission to the registry
July 22, 2018
CompletedFirst Posted
Study publicly available on registry
August 9, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 13, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
August 23, 2018
CompletedNovember 6, 2018
November 1, 2018
3.4 years
July 22, 2018
November 3, 2018
Conditions
Outcome Measures
Primary Outcomes (1)
Minnesota Hand Dexterity Test
Minnesota Manual Dexterity Test (MMDT): is a short version of the Minnesota Dexterity Tests and consists of two timed sub-tests ("placing" and "turning tests") to assess the required manual dexterity to turn and/or place 60 short, round blocks with one or both hands . In this study, the placing sub-test will be used to assess the ability to handle objects, measured by the time required to complete the task.
Change from baseline to 8 weeks, follow up at two months
Secondary Outcomes (2)
Modified Ashworth Scale
Change from baseline to 8 weeks, follow up at two months
Hand and pinch grips
Change from baseline to 8 weeks, follow up at two months
Study Arms (2)
VGBT with Nintendo® Wii and LMC games
EXPERIMENTALVGBT with Nintendo® Wii and LMC games: In order to improve the elbow and shoulder functions, Tennis and boxing, the games of Nintendo Wii® Fit WiiSports package that includes shoulder and elbow movements will be used for VGBT with Nintendo® Wii and Leap Motion Controller (LMC) games. In both of the games, the activities are carried out by providing feedback in the context of remote control and sound and vibration notifications.
NDT-based upper limb rehabilitation
ACTIVE COMPARATORNDT-based upper limb rehabilitation: NDT-based upper limb rehabilitation aims to facilitate normal movement for upper extremity activities such as getting dressed and eating etc by using real materials (clothes, spoons, pencils, buttons, rope, etc.). The target activities were practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.
Interventions
Nintendo Wii and LMC games will be used for upper limb rehabilitation in Cerebral Palsy. The games are tennis and boxing for Nintendo Wii, Leapball and CatchApet for LMC.
NDT-based upper limb rehabilitation includes using real materials (clothes, spoons, pencils, buttons, rope, etc.) such as getting dressed and eating etc. Also, It will practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.
Eligibility Criteria
You may qualify if:
- The health committee report has received a CP diagnosis
- Being between 5-18 years of age
- According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)
- Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"
You may not qualify if:
- Botulinium Toxin (BOTOX) injection for the upper extremity in the last 6 months
- Does not have epileptic epilepsy
- Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition
- Admission of family treatment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assist.Prof.
Study Record Dates
First Submitted
July 22, 2018
First Posted
August 9, 2018
Study Start
March 3, 2015
Primary Completion
August 13, 2018
Study Completion
August 23, 2018
Last Updated
November 6, 2018
Record last verified: 2018-11