NCT03611062

Brief Summary

Childhood traumatic brain injury (TBI) poses significant impairment in children's executive functions (EFs) for moderate to severe injuries, yet interventions specifically designed for children's EF rehabilitation post-TBI and rigorous clinical trials to establish the safety and efficacy of such interventions remain unavailable. In this study, the investigators will conduct a small-scale pilot randomized clinical trial to evaluate the safety and preliminary efficacy of a novel virtual reality (VR)-based training program for EF rehabilitation for mild complicated to severe childhood TBI. Knowledge from this research will provide empirical evidence for a larger-scale RCT after the conclusion of this pilot study, with the aim to improve the long-term health and quality of life in children with TBI, as well as promote efficiency and effectiveness of future psychological rehabilitation for children with TBI.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
27

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Aug 2018

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

June 15, 2018

Completed
2 months until next milestone

First Posted

Study publicly available on registry

August 2, 2018

Completed
13 days until next milestone

Study Start

First participant enrolled

August 15, 2018

Completed
2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 12, 2020

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 12, 2020

Completed
1.1 years until next milestone

Results Posted

Study results publicly available

September 14, 2021

Completed
Last Updated

September 14, 2021

Status Verified

August 1, 2021

Enrollment Period

2 years

First QC Date

June 15, 2018

Results QC Date

July 23, 2021

Last Update Submit

August 17, 2021

Conditions

Keywords

childrenexecutive functionvirtual realitytraumatic brain injury

Outcome Measures

Primary Outcomes (3)

  • Level of Simulator Sickness [Feasibility and Safety]

    Measured by the Simulator Sickness Questionnaire. Total scores range from 0 to 26, with 0 representing a better outcome of less sickness.

    Post-Intervention, up to 30 minutes after intervention

  • Level of Physical Fatigability [Feasibility and Safety]

    Measured by the Borg Rating of Perceived Exertion Scale. Total score ranges from 6 to 20, with 6 being a lower amount of exertion.

    Post-Intervention, up to 30 minutes after intervention

  • Perceived Virtual Reality Experience [Feasibility]

    Measured by asking participants to respond to the following question: How much did you like the VR games you just played? Measured on a scale 1-5, with higher values indicating greater enjoyment

    Post-Intervention, up to 30 minutes after intervention

Study Arms (2)

VR Executive Functions Training

EXPERIMENTAL

Participants will receive training of executive functions in a virtual reality environment.

Behavioral: VR Executive Functions Training

Control

PLACEBO COMPARATOR

Participants will play a virtual reality game using the same hardware and similar environments, but without the training of executive functions.

Behavioral: VR Placebo Game

Interventions

The Windows 10-based VICT program invites children to rescue an animated character named "Lubdub" from a castle. The program consists of three challenging and child-friendly tasks that correspond to the three core EFs.

VR Executive Functions Training
VR Placebo GameBEHAVIORAL

In this game, children in the control group will use the VR hand controller to cast different types of spells (bees, bouncy balls, sparkler spells) to objects in the virtual world. Objects in the VR world will all react differently to a spell being cast so as to provide children a relaxing and EF-free gaming experience.

Control

Eligibility Criteria

Age7 Years - 17 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • diagnosed with TBI
  • between 7 to 17 years old (inclusive)
  • lowest post-resuscitation Glasgow Coma Scale (GCS)=13-15 combined with trauma-related abnormalities on neuroimaging or a depressed skull fracture (complicated mild TBI, CDC/NIH definition), GCS=9-12 (moderate TBI, CDC/NIH definition), and GCS=3-8 (severe TBI, CDC/NIH definition)
  • fluent in English-based communication
  • currently score \<28 on the Agitated Behavior Scale (ABS), indicating mild to no agitation.

You may not qualify if:

  • severe physical/visual/cognitive comorbidities secondary to TBI that prevent proper utilization of a VR-based game and valid administration of the study measures
  • premorbid neurological disorder or neurodevelopmental issues prior to injury that prevent proper utilization of a VR-based game and valid administration of the study measures
  • patients who are restricted from using electronic gaming devices.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Nationwide Children's Hospital

Columbus, Ohio, 43205, United States

Location

Related Publications (1)

  • Shen J, Lundine JP, Koterba C, Udaipuria S, Busch T, Rausch J, Yeates KO, Crawfis R, Xiang H, Taylor HG. VR-based cognitive rehabilitation for children with traumatic brain injuries: Feasibility and safety. Rehabil Psychol. 2022 Nov;67(4):474-483. doi: 10.1037/rep0000458. Epub 2022 Jul 21.

MeSH Terms

Conditions

Brain Injuries, Traumatic

Condition Hierarchy (Ancestors)

Brain InjuriesBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesCraniocerebral TraumaTrauma, Nervous SystemWounds and Injuries

Results Point of Contact

Title
Dr. Jiabin Shen
Organization
University of Massachusetts Lowell

Publication Agreements

PI is Sponsor Employee
No
Restrictive Agreement
No

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, CARE PROVIDER
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

June 15, 2018

First Posted

August 2, 2018

Study Start

August 15, 2018

Primary Completion

August 12, 2020

Study Completion

August 12, 2020

Last Updated

September 14, 2021

Results First Posted

September 14, 2021

Record last verified: 2021-08

Data Sharing

IPD Sharing
Will not share

Locations