Training Resiliency in Youth (TRY) Study
TRY
1 other identifier
interventional
46
1 country
1
Brief Summary
The aim of the study is to determine whether a neuroscience-inspired cognitive remediation video game (EVO) that targets the cognitive control network (CCN) will improve executive functioning (EF) and resilience to psychiatric symptoms in typically developing 6th grade students, unselected for specific psychiatric symptoms. The primary goals are to 1) determine if EVO will result in improved EF and lower internalizing (e.g., mood, anxiety) and externalizing (e.g., attention deficit/hyperactivity disorder, AD/HD) psychiatric symptoms, 2) evaluate whether the benefit experienced by youth changes depending on their level of life stress (e.g., academic or social difficulties), 3) determine if EVO will promote resilience to stress. The investigators will measure EF, symptoms, and stress using self- and parent-report questionnaires. Other secondary outcomes include information on behavior in the classroom and academic performance (i.e., grades) that we will collect via school records. The investigators hypothesize that engagement with EVO 20-minutes per day, 5-days a week across 4-weeks will improve EF, lower psychiatric symptoms, improve academic/behavioral functioning at school, and decrease maladaptive responses to stress.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2018
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 16, 2018
CompletedFirst Submitted
Initial submission to the registry
February 5, 2018
CompletedFirst Posted
Study publicly available on registry
February 12, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 4, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
June 4, 2018
CompletedAugust 8, 2018
August 1, 2018
5 months
February 5, 2018
August 6, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Executive Function
Measuring Executive Function (e.g., attention, working memory) via parent-report of children's symptoms.
Measured 5 times across 5 months
Behavioral Problems
Measuring difficulties with attention (i.e., attention deficit/hyperactivity disorder), oppositionality, and conduct at home and school as measured by parent-report on children's behavior.
Measured 5 times across 5 months
Depression
depression symptoms measured with self- and parent- report
Measured 5 times across 5 months
Anxiety
Measuring self- and parent-reported symptoms of anxiety.
Measured 5 times across 5 months
Secondary Outcomes (1)
Emotion Regulation
Measured 5 times across 5 months
Study Arms (1)
EVO
EXPERIMENTALAll children receive 4 weeks of EVO 5 days/week for 20 minutes per day in a stepped wedge design.
Interventions
EVO (formerly called Neuroracer) is a neuroscience-inspired plasticity trainings in the form of a video driving game that uses adaptive algorithms and dual-tasking paradigms to target the CCN. Work from our group (Project:EVO) recently showed that 4 weeks of EVO training is associated with increased neural recruitment in brain regions associated with CNN, superior improvement in cognitive control performance (i.e., working memory, sustained attention) when compared to an evidence-based psychotherapy (Problem-Solving Therapy), and improved depression outcomes similar to Problem-Solving Therapy among older adults (Areán, Hallgren, Jordan, Gazzaley, Atkins, Heagerty, \& Anguera, 2016; Journal of Medical Internet Research).
Eligibility Criteria
You may qualify if:
- Currently enrolled in 6th grade during the 2017-2018 school year at Lucille Umbarger Elementary School in the Burlington-Edison School District
- Physical ability to use a touchscreen iPad
- Cognitive ability to assent, complete questionnaires, and play EVO game
- English speaking child, English or Spanish speaking parent
- Child has legal parent/guardian (i.e., not a ward of the state)
You may not qualify if:
- The child is identified by parent or school as diagnosed with an intellectual disability
- The child is identified by parent or school as diagnosed with a physical disability (i.e., unable to use hands or fingers) that would preclude use of a touchscreen iPad and appropriate engagement with EVO
- The child is identified by parent or school as unlikely to engage for 20 minutes with EVO
- Child unable to read or understand English
- Parent unable to read or understand English/Spanish
- Child is in public (i.e., child welfare) custody
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Washington
Seattle, Washington, 98195, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Patricia Arean
University of Washington
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor, School of Medicine: Psychiatry And Behavioral Sciences
Study Record Dates
First Submitted
February 5, 2018
First Posted
February 12, 2018
Study Start
January 16, 2018
Primary Completion
June 4, 2018
Study Completion
June 4, 2018
Last Updated
August 8, 2018
Record last verified: 2018-08