Study Stopped
The trials were stopped after recruiting 60% of the planned sample after a median of 3 months follow-up and one interim analysis. The immersive virtual reality based training has proven to work.
Immersive Virtual Reality Based Training for Rehabilitation of Subacute Stroke
1 other identifier
interventional
40
1 country
1
Brief Summary
The investigators will conduct a single-blind, randomized controlled trial of 60 patients with subacute stroke. Patients will be randomly assigned into a control group and an intervention group. The intervention group will participate in immersion VR training for 3 weeks. The control group will receive for traditional rehabilitation training for 3 weeks. Then, the patients will be reevaluated to determine changes in upper extremity function, cognitive function, cortical and subcortical activation patterns, and performance of activities of daily living after the baseline assessment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Apr 2017
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 9, 2017
CompletedFirst Posted
Study publicly available on registry
March 22, 2017
CompletedStudy Start
First participant enrolled
April 20, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
January 1, 2023
CompletedJanuary 18, 2023
January 1, 2023
5 years
March 9, 2017
January 14, 2023
Conditions
Outcome Measures
Primary Outcomes (1)
Change from Baseline Arm Movement Ability at 3 months
The Fugl-Meyer Assessment
Baseline and at 3 months
Secondary Outcomes (3)
Change from Baseline Activities of Daily Living (ADL) at 3 months
Baseline and at 3 months
Change from Baseline Cognitive Function at 3 months
Baseline and at 3 months
Change from Baseline Cortical and Subcortical Activation Patterns at 3 months
Baseline and at 3 months
Study Arms (2)
The intervention group
EXPERIMENTALThe intervention group will participate in immersion virtual reality based rehabilitation training for 3 weeks.
The control group
OTHERThe control group will receive for traditional rehabilitation training for 3 weeks.
Interventions
Intervention group received VR-based rehabilitation,including Virtual kitchen and so on.The patients took part in the exercise program for 30 minutes each day, five times per week, for 3 weeks. All subjects received physiotherapy, which accounts for an average of 30 minutes of physiotherapy per day on tolerance.
The traditional rehabilitation training included occupational therapy and physical therapy, patients took part in the traditional rehabilitation training for 60 minutes each day, five times per week, for 3 weeks.
Eligibility Criteria
You may qualify if:
- having had an ischemic stroke in the first time
- age 30 to 80 years old
- first stroke within 2 month
- GCS score \>8
- the upper-limb function BrunnstromⅡ、Ⅲ
You may not qualify if:
- hemorrhage or transient ischemic attack(TIA)
- important organs such as heart, lung, liver, kidney function decline or failure
- previous history of brain neurosurgery or epilepsy
- had severe cognitive impairments or aphasia, which made the participants unable to understand the instructions given by the investigators
- with claustrophobia and body with metal (such as metal teeth, etc.) are not suitable for to MRI scanning
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Songhe Jiang
Wenzhou, Zhejiang, 325000, China
Related Publications (2)
Huang Q, Jiang X, Jin Y, Wu B, Vigotsky AD, Fan L, Gu P, Tu W, Huang L, Jiang S. Immersive virtual reality-based rehabilitation for subacute stroke: a randomized controlled trial. J Neurol. 2024 Mar;271(3):1256-1266. doi: 10.1007/s00415-023-12060-y. Epub 2023 Nov 10.
PMID: 37947856DERIVEDHuang Q, Wu W, Chen X, Wu B, Wu L, Huang X, Jiang S, Huang L. Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial. Trials. 2019 Feb 6;20(1):104. doi: 10.1186/s13063-019-3177-y.
PMID: 30728055DERIVED
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
March 9, 2017
First Posted
March 22, 2017
Study Start
April 20, 2017
Primary Completion
May 1, 2022
Study Completion
January 1, 2023
Last Updated
January 18, 2023
Record last verified: 2023-01