NCT03062345

Brief Summary

Virtual reality is a video game in which a person and their real-time movements are represented on a screen in a virtual environment. This study will compare the use of multi-user virtual reality (VR) to single-user VR to determine if either provides superior engagement in upper extremity therapy and greater motivation to perform repetitive training. Stroke survivors will participate in a longitudinal study in which they will have the opportunity to perform rehabilitative training with multi-user VR and single-user VR modes in their homes. They will use each mode for 2 weeks, completing 4 session per week, each session is 1 hour long. Upper extremity motor control, level of engagement, and active range of motion will be assessed at time points during the intervention period. Subject evaluations will take place before the intervention, at the midpoint of intervention (between switching from multi-user to single-user modes, or vice versa), and at the end of the intervention. The investigators hope to address two aims: Aim 1: To determine if the use in-home multi-user virtual reality treatment results in greater engagement in therapy compared with in-home single user virtual reality treatment. Aim 2: To determine if in-home virtual reality treatment results in greater practice The investigators hypothesize that stroke survivors will be more engaged in therapy when training with the multi-user VR system and this will translate into greater practice.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
20

participants targeted

Target at below P25 for not_applicable stroke

Timeline
Completed

Started Jan 2017

Typical duration for not_applicable stroke

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 26, 2017

Completed
24 days until next milestone

First Submitted

Initial submission to the registry

February 19, 2017

Completed
4 days until next milestone

First Posted

Study publicly available on registry

February 23, 2017

Completed
1.3 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 31, 2018

Completed
2 years until next milestone

Study Completion

Last participant's last visit for all outcomes

May 30, 2020

Completed
Last Updated

June 10, 2021

Status Verified

June 1, 2021

Enrollment Period

1.3 years

First QC Date

February 19, 2017

Last Update Submit

June 9, 2021

Conditions

Keywords

StrokeVirtual Reality TherapyRehabilitationUpper ExtremityArmTelerehabilitation

Outcome Measures

Primary Outcomes (1)

  • Hand displacement during each session

    total distance hand moves during all therapy sessions divided by the number of sessions in which a subject participates.

    Distance hand moves on average per session during each 2-week treatment phase (each subject will complete 2, 2-week phases of treatment. One 2-week phase being the Single-user mode and the other 2-week phase being the Multi-user mode)

Secondary Outcomes (3)

  • Therapy mode amount of use

    2 week treatment phase

  • Change in Active Range of Motion

    First measure taken at baseline, then also at the end of the first 2-week treatment phase and finally at the end of the second 2-week treatment phase.

  • Comparison of Intrinsic Motivation Inventory Score between therapy modes

    First measure taken at the end of the first 2-week treatment phase; Second measure taken at the end of the second 2-week treatment phase.

Study Arms (2)

Single-User Mode first, Multi-User Mode second

EXPERIMENTAL
Other: Single-User Virtual Reality Upper Extremity TherapyOther: Multi-User Virtual Reality Upper Extremity Therapy

Multi-User Mode first, Single-User Mode second

EXPERIMENTAL
Other: Single-User Virtual Reality Upper Extremity TherapyOther: Multi-User Virtual Reality Upper Extremity Therapy

Interventions

Virtual Reality games with the user as the only person required for participation

Also known as: Single-User Mode, Single-User Mode first, Multi-User Mode second, Multi-User Mode first, Single-User Mode second
Multi-User Mode first, Single-User Mode secondSingle-User Mode first, Multi-User Mode second

Virtual reality games in which more than one user is required for participation. Users interact in the virtual environment.

Also known as: Multi-User Mode, Single-User Mode first, Multi-User Mode second, Multi-User Mode first, Single-User Mode second
Multi-User Mode first, Single-User Mode secondSingle-User Mode first, Multi-User Mode second

Eligibility Criteria

Age21 Years - 80 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Are between the ages of 21 and 80
  • Experienced a single stroke at least 6 months prior to enrollment
  • Have moderate arm impairment as indicated by a score between 4 and 6 on the Chedoke-McMaster Stroke Assessment, arm subscale
  • Live within 20 miles of the Rehabilitation Institute of Chicago (as study personnel will need to travel to their home)

You may not qualify if:

  • Other neurological, neuromuscular, or orthopedic disease
  • Pain in the upper extremity with movements required in the treatment
  • Contracture that limits use of the VR system
  • Vision problems which would preclude the ability to use the VR system
  • Cognitive or language deficits that would prevent them from understanding the tasks
  • Concurrent enrollment in another intervention study involving the affected arm or hand
  • Botox injection in the arm within the previous 6 months

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Rehabilitation Institute of Chicago

Chicago, Illinois, 60601, United States

Location

Related Publications (1)

  • Thielbar KO, Triandafilou KM, Barry AJ, Yuan N, Nishimoto A, Johnson J, Stoykov ME, Tsoupikova D, Kamper DG. Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial. Arch Phys Med Rehabil. 2020 Feb;101(2):196-203. doi: 10.1016/j.apmr.2019.10.182. Epub 2019 Nov 9.

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • James Patton, PhD

    Shirley Ryan AbilityLab

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
DEVICE FEASIBILITY
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Co-Director, Robotics Laboratory, Sensory Motor Performance Program, Rehabilitation Institute of Chicago

Study Record Dates

First Submitted

February 19, 2017

First Posted

February 23, 2017

Study Start

January 26, 2017

Primary Completion

May 31, 2018

Study Completion

May 30, 2020

Last Updated

June 10, 2021

Record last verified: 2021-06

Locations