Promoting Flu Vaccination Through a Mobile Wellness Program
1 other identifier
interventional
77,983
1 country
1
Brief Summary
The investigators design a 6-week messaging campaign aimed at promoting flu vaccination among fully insured members of a national payer that participate in a wellness program offered by the insurer through a mobile app. Outcomes measured will include uptake in flu vaccination rate as measured by the insurer and engagement with the campaign through the app. The goal of the research is to assess the effectiveness of pervasive computing messaging in promoting preventative care treatments such as flu shots. An additional goal is that of quantifying the importance of emphasizing incentives to increase efficacy of the messages.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Sep 2016
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2016
CompletedFirst Submitted
Initial submission to the registry
September 9, 2016
CompletedFirst Posted
Study publicly available on registry
September 21, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
June 1, 2017
CompletedOctober 21, 2016
October 1, 2016
3 months
September 9, 2016
October 20, 2016
Conditions
Outcome Measures
Primary Outcomes (2)
Increase in vaccination rate vs control
Increase in vaccination rate of anyone messaged relative to the control condition
Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)
Increase in vaccination rate of salient vs non-salient
Increase in vaccination rate of those who received salient incentives messages vs those who received generic messages
Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)
Secondary Outcomes (4)
Decrease in medically attended flu events of messaged vs control
Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)
Increase in reporting of flu vaccination through wellness app of salient vs non-salient
Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)
Increase in vaccination rate for users messaged within 2 days before of an expected rx pick-up.
Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)
Increase in message open rate of Salient vs Non-salient arm
Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)
Study Arms (3)
Salient
EXPERIMENTALMessages in the salient arm highlight the number of incentives (points) received by getting a flu shot and recording it through the wellness program app. Additionally, messages mention that flu shots can be received at the pharmacy while picking up an Rx. Users in the arm are matched up with a second user from the same arm, randomly. For each pair, the messages are sent to both users at the same time within the specified time window. Such time is picked to be the day in which the first user is most likely to pick up an Rx from a pharmacy.
NonSalient
ACTIVE COMPARATORMessages in the non-salient arm highlight the benefits of getting vaccinated against flu, but make no mention of incentives received for getting vaccinated. Incentives would still be earned through the wellness program if the vaccination is recorded. Messages mention that flu shots can be received at the pharmacy while picking up an Rx. Users in the arm are matched up with a second user from the same arm, randomly. For each pair, the messages are sent to both users at the same time within the specified time window. Such time is picked to be the day in which the first user is most likely to pick up an Rx from a pharmacy
Control
NO INTERVENTIONUsers in this group will not receive any message promoting flu vaccination. Incentives would still be earned through the wellness program if the vaccination is recorded.
Interventions
Short messages (100-250 characters) are to be delivered to a mobile app both by push notification (i.e., appearing on the phone dashboard like a text message if the user has allowed notifications from the app) and in-app messages (visible in the news feed of the wellness program app when the app is opened). Messages contain a short title (30 characters) and 2-3 lines of text in the body (30 characters each).
Eligibility Criteria
You may qualify if:
- belongs to fully insured population
- continuous health coverage between January 1, 2015 and June 1, 2016
- has downloaded and installed the wellness platform app
You may not qualify if:
- has declined the messaging from the platform
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Evidation Healthlead
- Defense Advanced Research Projects Agencycollaborator
- Army Research Office (ARO)collaborator
Study Sites (1)
Evidation Health
Santa Barbara, California, 93101, United States
Related Publications (1)
Lee WN, Stuck D, Konty K, Rivers C, Brown CR, Zbikowski SM, Foschini L. Large-scale influenza vaccination promotion on a mobile app platform: A randomized controlled trial. Vaccine. 2020 Apr 16;38(18):3508-3514. doi: 10.1016/j.vaccine.2019.11.053. Epub 2019 Nov 29.
PMID: 31787410DERIVED
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- INDUSTRY
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Chief Data Scientist
Study Record Dates
First Submitted
September 9, 2016
First Posted
September 21, 2016
Study Start
September 1, 2016
Primary Completion
December 1, 2016
Study Completion
June 1, 2017
Last Updated
October 21, 2016
Record last verified: 2016-10