Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects
MAAMI
1 other identifier
interventional
37
1 country
1
Brief Summary
Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life. No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects. The expected results are:
- In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.
- In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2016
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2016
CompletedFirst Submitted
Initial submission to the registry
July 28, 2016
CompletedFirst Posted
Study publicly available on registry
August 4, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2016
CompletedFebruary 10, 2026
February 1, 2026
1 year
July 28, 2016
February 6, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.
Change from baseline at Day0 and after 6 weeks of training
Study Arms (2)
serious game
EXPERIMENTALcontrol
PLACEBO COMPARATORInterventions
Eligibility Criteria
You may qualify if:
- Patients :
- Who have provided oral consent
- Enrolled in a geriatric rehabilitation programme
- Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
- Aged ≥ 65 years
- Able to understand simple instructions
You may not qualify if:
- Patients:
- Not covered by national health insurance
- With an extremely low cognitive status (MMSE \< 15)
- With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
- Who are unstable when standing
- With an unsteady gait (risk of falling)
- Who cannot walk at least 10 metres
- With an acute non-stabilized cardiovascular disease
- With one or several non-consolidated fractures.
- Under guardianship
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
CHU Dijon Bourgogne
Dijon, 21079, France
Related Publications (1)
Bourrelier J, Kubicki A, Rouaud O, Crognier L, Mourey F. Mental Rotation as an Indicator of Motor Representation in Patients with Mild Cognitive Impairment. Front Aging Neurosci. 2015 Dec 23;7:238. doi: 10.3389/fnagi.2015.00238. eCollection 2015.
PMID: 26779010RESULT
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
July 28, 2016
First Posted
August 4, 2016
Study Start
January 1, 2016
Primary Completion
December 31, 2016
Study Completion
December 31, 2016
Last Updated
February 10, 2026
Record last verified: 2026-02