The Effect of Solving Jigsaw Puzzles on Visuospatial Cognition in Older Adults: Jigsaw Puzzles As Cognitive Enrichment
PACE
Jigsaw Puzzles As Cognitive Enrichment
1 other identifier
interventional
100
1 country
1
Brief Summary
Meta-analyses indicate beneficial effects of cognitive training and cognitively challenging video games on cognition. However, cognitive effects of solving jigsaw puzzles - a popular, visuospatial cognitive leisure activity - have not been investigated, yet. Thus, the primary aim of this study is to evaluate the effect of solving jigsaw puzzles on visuospatial cognition. As secondary aims, effects on psychological outcomes (self-efficacy, perceived stress, well-being) and visuospatial everyday functioning (instrumental activities of daily living and self-reported cognitive failures in everyday life) are examined.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2016
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 20, 2016
CompletedFirst Posted
Study publicly available on registry
January 28, 2016
CompletedStudy Start
First participant enrolled
February 1, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2018
CompletedNovember 30, 2018
November 1, 2018
2 years
January 20, 2016
November 28, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in global visuospatial cognition from baseline to post intervention and to the 1.5-year follow-up
Averaged score of eight z-standardized visuospatial cognitive ability scores (see secondary outcomes 2 - 9)
Baseline and post intervention (after 5 weeks and 1.5 years)
Secondary Outcomes (19)
Change in visual perception from baseline to post intervention and to the 1.5-year follow-up
Baseline and post intervention (after 5 weeks and 1.5 years)
Change in visuoconstruction from baseline to post intervention and to the 1.5-year follow-up
Baseline and post intervention (after 5 weeks and 1.5 years)
Change in mental rotation from baseline to post intervention and to the 1.5-year follow-up
Baseline and post intervention (after 5 weeks and 1.5 years)
Change in visuospatial processing speed from baseline to post intervention and to the 1.5-year follow-up
Baseline and post intervention (after 5 weeks and 1.5 years)
Change in visuospatial flexibility from baseline to post intervention and to the 1.5-year follow-up
Baseline and post intervention (after 5 weeks and 1.5 years)
- +14 more secondary outcomes
Study Arms (2)
Jigsaw Puzzle Group
EXPERIMENTALJigsaw puzzles \& Cognitive health counseling
Cognitive Health Counseling Group
ACTIVE COMPARATORCognitive health counseling only
Interventions
Intervention period 1: Participants are asked to solve jigsaw puzzles at home 6 times per week for at least 1 hour over a period of 5 weeks. Intervention period 2 (voluntary): Participants receive the possibility to solve jigsaw puzzles free-of-charge at home for a period of at least 3 month before the 1.5-year follow-up.
Cognitive health counseling regarding modifiable risk and protective factors of cognitive decline and dementia at baseline, and four telephone calls for expert monitoring (three calls during the 5-week period between pre- and posttest, and one call 12 month later)
Eligibility Criteria
You may qualify if:
- No cognitive impairment (Mini-Mental State Examination ≥ 24)
- Commitment to minimum jigsaw puzzle time (1 hour/day, 6 days/week, 5 weeks)
- Interest in jigsaw puzzles
- Low jigsaw puzzle experience (less than 5 completed puzzles within the last 5 years)
You may not qualify if:
- Cognitive impairment (Mini-Mental State Examination \< 24)
- Participation in another interventional study
- Self-reported psychiatric, neurologic or other disease, which could affect cognitive change over time
- Self-reported, severe visual impairment or motoric impairment of the upper extremity which significantly affects ability to solve jigsaw puzzles
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Ulmlead
- Ravensburger Spieleverlag GmbH (RSV), Germanycollaborator
Study Sites (1)
Clinical and Biological Psychology, University of Ulm
Ulm, Germany
Related Publications (2)
Fissler P, Kuster OC, Loy LS, Laptinskaya D, Rosenfelder MJ, von Arnim CAF, Kolassa IT. Jigsaw Puzzles As Cognitive Enrichment (PACE) - the effect of solving jigsaw puzzles on global visuospatial cognition in adults 50 years of age and older: study protocol for a randomized controlled trial. Trials. 2017 Sep 6;18(1):415. doi: 10.1186/s13063-017-2151-9.
PMID: 28877756BACKGROUNDFissler P, Kuster OC, Laptinskaya D, Loy LS, von Arnim CAF, Kolassa IT. Jigsaw Puzzling Taps Multiple Cognitive Abilities and Is a Potential Protective Factor for Cognitive Aging. Front Aging Neurosci. 2018 Oct 1;10:299. doi: 10.3389/fnagi.2018.00299. eCollection 2018.
PMID: 30327598RESULT
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Iris-Tatjana Kolassa, Prof.
University of Ulm, Germany
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Prof. Dr.
Study Record Dates
First Submitted
January 20, 2016
First Posted
January 28, 2016
Study Start
February 1, 2016
Primary Completion
February 1, 2018
Study Completion
February 1, 2018
Last Updated
November 30, 2018
Record last verified: 2018-11