Virtual Reality Exercise on the Intensive Care Unit in Heart Patients
VRICUGAMING
Design of a Cognitive Motor Intervention Using a Video Game to Enhance Brain Activity: A Feasibility Study Including Healthy Participants and Heart Patients on the Intensive Care Unit
1 other identifier
interventional
30
1 country
1
Brief Summary
This project proposes the development and design of a motor intervention using a cognitive video game and describes the feasibility, safety and acceptability of virtual augmented video gaming device named Virtual Reality on the Intensive Care Unit (VRICU). The project in two phases is performed in healthy participants (Phase 1) and heart patients after elective heart surgery on the Intensive Care Unit (Phase 2). Furthermore, brain function will be measured during exer-gaming with the VRICU device with non-invasive instruments (fNIRS/EEG) in both the healthy participants and the heart patients. The VRICU device is a patient friendly construction to allow a patient exergaming in bed. The project is a cooperation between scientist at the USZ (physiotherapist / anaesthsiologists / engineers), human movement scientist at the ETHZ and (poly- / electro-) mechanics at the Paul Scherrer Institut.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2015
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 1, 2015
CompletedFirst Submitted
Initial submission to the registry
January 11, 2016
CompletedFirst Posted
Study publicly available on registry
January 22, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2017
CompletedFebruary 17, 2017
February 1, 2017
1.8 years
January 11, 2016
February 16, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Feasibility & usibility 1
Intensity: Level of gameplay
Healthy participants 120 minutes, patients: dependent on physical ability
Feasibility & usibility 2 Feasibility & Usibility 2
Accuracy: Percentage
Healthy participants 120 minutes, patients: dependent on physical ability
Feasibility & usibility 3
Time: Minutes
Healthy participants 120 minutes, patients: dependent on physical ability
Secondary Outcomes (4)
Safety parameters & adverse effects of the VRICU device
Minimal 1 up to 30 Minutes (if applicable)
MOSRAM Questionnaire
10 minutes
functional Near Infrared Spectroscopy (fNIRS)
healthy participants 90 minutes, patients: dependent on physical ability
EEG
healthy participants 90 minutes, patients: dependent on physical ability
Study Arms (1)
COGNIPLUS
EXPERIMENTALExercise-Gaming
Interventions
Run 1 Video game: Phasic Alertness (Alert S1) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest. Run 2 Video game: Intrinsic Alertness (Alert S2) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest. Run 3 Video game: Visual modality (Select S1) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest. Run 4 Video game: Acoustic / Stimulus Combinations (Select S2) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest.
Eligibility Criteria
You may qualify if:
- Phase 1
- Healthy participants
- years or older of age.
- In good health and not under treatment of a physician
- Phase 2
- Adult patients (\>18 years).
- Signed informed consent by patient.
- Patient awake and close to full cooperation needed to Participate actively in the experimental intervention.
You may not qualify if:
- Phase 1
- Phase 2
- Known epilepsy
- Inability to obtain consent
- known or suspected non-compliance
- raised intracranial pressure
- participation in conflicting study
- known dementia
- absence of a limb
- Sepsis
- Incapable of discernment -
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Dr. Jaap Swanenburg
Zurich, 8091, Switzerland
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ruud Knols, Dr.
University of Zurich
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 11, 2016
First Posted
January 22, 2016
Study Start
March 1, 2015
Primary Completion
December 1, 2016
Study Completion
February 1, 2017
Last Updated
February 17, 2017
Record last verified: 2017-02