Comparing the Cognitive Effects of Two Exergame Training and Traditional Training in Patients With Chronic Stroke
1 other identifier
interventional
43
1 country
1
Brief Summary
The objective of this study was to: compare the training and maintenance effects of 3 balance training programs (2 kinds of exergame systems and 1 conventional weight-shifting training program) on cognitive function of subjects with chronic stroke.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable stroke
Started Sep 2013
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2015
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2015
CompletedFirst Submitted
Initial submission to the registry
September 14, 2015
CompletedFirst Posted
Study publicly available on registry
September 18, 2015
CompletedJanuary 8, 2016
September 1, 2015
1.5 years
September 14, 2015
January 6, 2016
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from Baseline in Cognitive Abilities Screening Instrument Scale Chinese version (CASI C-2.0)
The CASI C-2.0 consists of 20 item sets, which can be divided into 9 domains, including long-term memory, short-term memory, attention, concentration or mental manipulation, orientation, abstraction/judgment, language, visual construction, and category fluency. The CASI scores range from 0 to 100, with higher scores indicating better cognitive performance.
Subjects will be assesed at 12 weeks and 24 weeks
Secondary Outcomes (10)
Change from Baseline in The Stroop test
Subjects will be assesed at 12 weeks and 24 weeks
Change from Baseline in The modified Trail Making Test(TMT)
Subjects will be assesed at 12 weeks and 24 weeks
Change from Baseline in The digit backward performance
Subjects will be assesed at 12 weeks and 24 weeks
Change from Baseline in Physiological profile assessment(PPA)
Subjects will be assesed at 12 weeks and 24 weeks
Change from Baseline in The 10m walking test
Subjects will be assesed at 12 weeks and 24 weeks
- +5 more secondary outcomes
Study Arms (3)
Wii Fit
EXPERIMENTALThe Wii Fit training was conducted using the Wii Fit bundle from Nintendo, which consists of the Wii console, a Wii Balance Board, and the Wii Fit Plus balance game disc. The Wii balance board has 4 transducers, which could assess the player's force distribution and resultant movements in the center of pressure (COP). The participants stood on the board and used the change of COP to play the games. Five games (Tilt, Soccer Heading, Balance Bubble, Penguin Slide, and Perfect 10) were selected from the Wii Fit Plus package based on the motor demand of these games. The major movement patterns to play the games included right-left weight shifting and front-back weight shifting.
Tetrax biofeedback
EXPERIMENTALThe Tetrax biofeedback games aimed at postural rehabilitation to help patients or athletes improve their balance abilities. There were 11 games in Tetrax system; 8 games (Speedtrack, Catch, Skyball, Gotcha, Speedball, Tag, Freeze, Immobilizer) were chosen based on the same principle as those used for choosing Wii Fit games. The parameters of games' difficulties included target size and/or speed of target movement, which could be adjusted according to the patients' ability. For the Wii Fit or Tetrax group, at each session, the supervising therapist chose 3 to 5 games for participants according to their ability, needs, and favorites.
Conventional weight-shifting
PLACEBO COMPARATORThe conventional weight-shifting exercise group performed balance exercises with the similar movements and time required by the 2 exergame systems but without video games. By using occupational activities, participants did weight shifting in the sagittal and frontal planes. The investigators also used a balance board (Reebok Core board) for multi-directional weight shifting training
Interventions
Receive Wi Fit games training for 30 minutes. There are 2 sections for 1 week; the intervention period will be 12 weeks.
Receive Tetrax biofeedback games training for 30 minutes. There are 2 sections for 1 week; the intervention period will be 12 weeks.
Receive weight-shifting exercise training for 30 minutes. There are 2 sections for 1 week; the intervention period will be 12 weeks.
Eligibility Criteria
You may qualify if:
- Post-stroke duration of at least 6 months
- Ability to understand verbal instructions and learn
- Adequate visual acuity (with appropriate correction, if necessary)
- Ability to walk independently with or without device
You may not qualify if:
- Bilateral hemispheric
- Cerebellar lesions
- Aphasia
- Significant visual field deficits
- Hemineglect
- History of orthopedic
- Other neurological diseases
- Medical conditions that would prevent adherence to the exercise protocol
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Department of Rehabilitation, Chang Gung Memorial Hospital-Kaohsiung Medical Center, Kaohsiung, Taiwan
Kaohsiung, Taiwan, 833, Taiwan
Related Publications (37)
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Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Jen-Wen Hung, MD
Chang Gung Memorial Hospital-Kaohsiung Medical Center, Kaohsiung, Taiwan
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 14, 2015
First Posted
September 18, 2015
Study Start
September 1, 2013
Primary Completion
March 1, 2015
Study Completion
March 1, 2015
Last Updated
January 8, 2016
Record last verified: 2015-09