Usability and Acceptance of Exergames Among Elderly People and Physiotherapists - a Mixed Method Approach
1 other identifier
interventional
27
1 country
1
Brief Summary
This study is a usability design with qualitative and quantitative aspects. In one part, with patients, physical strain and designs facets will be investigated and in another part with physiotherapists, the therapeutic relevance and design features will be explored. For this reasons 13-15 elderly people have to play an exergame, during their game playing process, different measurements will be done. Additional 13-15 physiotherapists will also playing the exergame, they will be asked about their opinions about the game.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jun 2015
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 1, 2015
CompletedFirst Submitted
Initial submission to the registry
July 9, 2015
CompletedFirst Posted
Study publicly available on registry
August 18, 2015
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2016
CompletedJuly 11, 2016
July 1, 2016
11 months
July 9, 2015
July 7, 2016
Conditions
Outcome Measures
Primary Outcomes (4)
Change of Heart Rate
1 day
Rate of Perceived Exertion
1 day
Change of the Body Part Discomfort Scale
1 day
How many percent of the needed steps are fulfilled (Task Analysis)
The task analysis will be done, while a Patient oder a Physiotherapist is playing the exergame. For a Task Analysis every single step, that the proband has to do is defined, e.g. press the green start button. The investigator will observe how many from the used steps the proband can do by himself. If the proband needs help, the investigator will help him and notice on which step the proband struggled.
1 day
Secondary Outcomes (1)
User Questionnaire
2 day
Study Arms (2)
Physiotherapists
EXPERIMENTALThe physiotherapist have to play the exergame once.
elderly people
EXPERIMENTALThe elderly people have play the exergame twice.
Interventions
This study is a usability design with qualitative and quantitative aspects. The therapeutic relevance and design features will be explored.
In one part, with patients, physical strain and designs facets will be investigated. During their game playing process, different measurements will be done. They will be asked about their opinions about the game.
Eligibility Criteria
You may qualify if:
- The participants have to be older than 65 years and have had recent illness or surgery or are physiotherapists, which have a working experience at least six months with elderly patients with mobility problems.
You may not qualify if:
- Cognitive impairment, defined as a Mini Mental State Examination (MMSE) score \< 26.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Klinik Valenslead
Study Sites (1)
Kliniken Valens
Walenstadtberg, 8881, Switzerland
Related Publications (16)
Bastien JM. Usability testing: a review of some methodological and technical aspects of the method. Int J Med Inform. 2010 Apr;79(4):e18-23. doi: 10.1016/j.ijmedinf.2008.12.004. Epub 2009 Apr 2.
PMID: 19345139BACKGROUNDWuest S, Borghese NA, Pirovano M, Mainetti R, van de Langenberg R, de Bruin ED. Usability and Effects of an Exergame-Based Balance Training Program. Games Health J. 2014 Apr 1;3(2):106-114. doi: 10.1089/g4h.2013.0093.
PMID: 24804155BACKGROUNDPlow M, Finlayson M. A qualitative study exploring the usability of Nintendo Wii Fit among persons with multiple sclerosis. Occup Ther Int. 2014 Mar;21(1):21-32. doi: 10.1002/oti.1345. Epub 2013 Apr 24.
PMID: 23613154BACKGROUNDAnnema JH, Verstraete M, Abeele VV, Desmet S, Geerts D. Video games in therapy: a therapist's perspective. International Journal of Arts and Technology. 2013;6(1):106-22.
BACKGROUNDMoreno-Ger P, Torrente J, Hsieh YG, Lester WT. Usability testing for serious games: Making informed design decisions with user data. Advances in Human-Computer Interaction. 2012;2012:4.
BACKGROUNDGameUp. More information about GameUp. Game-Based Mobility Training and Motivation of Senior Citizens. Zaragoza (Spain): Ibernex; c2014 [cited 2015 Jan 06]. Available from: http://www.gameupproject.eu/?page_id=13. German.
BACKGROUNDMicrosoft. Meet Kinect 2015 [cited 2015 Jan 24]. Available from: http://www.microsoft.com/en-us/kinectforwindows/meetkinect/default.aspx.
BACKGROUNDHughes M. Rigor in Usability Testing. Technical Communication: Journal of the Society for Technical Communication. 1999;46(4):488-94.
BACKGROUNDÅstrand P, Rodahl K. Textbook of Work Physiology: Physiological Bases of Exercise. 3 ed. Singapore: McGraw-Hill; 1986.
BACKGROUNDFinch E, Brooks D, Strattford P, Mayo N. Physical Rehabilitation Outcome Measures. 2 ed. Hamilton: Canadian Physiotherapy Association; 2002.
BACKGROUNDJosephson M, Hagberg M, Hjelm EW. Self-reported physical exertion in geriatric care. A risk indicator for low back symptoms? Spine (Phila Pa 1976). 1996 Dec 1;21(23):2781-5. doi: 10.1097/00007632-199612010-00014.
PMID: 8979326BACKGROUNDCorlett EN, Bishop RP. A technique for assessing postural discomfort. Ergonomics. 1976 Mar;19(2):175-82. doi: 10.1080/00140137608931530. No abstract available.
PMID: 1278144BACKGROUNDChapparo C, Ranka J. The perceive, recall, plan, perform (PRPP) system of task analysis 2014 [cited 2015 Jan 09]. Available from: http://www.occupationalperformance.com/the-perceive-recall-plan-perform-prpp-system-of-task-analysis/.
BACKGROUNDFaulkner X. Usability Engineering. New York 2000.
BACKGROUNDSchädler S. Ein aufschlussreicher Test fürs Gleichgewicht. physiopraxis. 2007;5(11/12):40-1.
BACKGROUNDFolstein MF, Folstein SE, McHugh PR. "Mini-mental state". A practical method for grading the cognitive state of patients for the clinician. J Psychiatr Res. 1975 Nov;12(3):189-98. doi: 10.1016/0022-3956(75)90026-6. No abstract available.
PMID: 1202204BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Peter Oesch, Dr.
Kliniken Valens
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Physiotherapist Bsc
Study Record Dates
First Submitted
July 9, 2015
First Posted
August 18, 2015
Study Start
June 1, 2015
Primary Completion
May 1, 2016
Study Completion
May 1, 2016
Last Updated
July 11, 2016
Record last verified: 2016-07
Data Sharing
- IPD Sharing
- Will not share