Study Stopped
Not feasible in inpatient setting
Cognitive Motor Therapy Applications Using Videogame Platform
1 other identifier
interventional
2
1 country
1
Brief Summary
This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable stroke
Started Sep 2014
Shorter than P25 for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2014
CompletedFirst Submitted
Initial submission to the registry
September 28, 2014
CompletedFirst Posted
Study publicly available on registry
October 3, 2014
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 1, 2015
CompletedStudy Completion
Last participant's last visit for all outcomes
July 1, 2015
CompletedApril 5, 2018
April 1, 2018
10 months
September 28, 2014
April 3, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Usability Questionnaire
Participant will perform videogame assessments and standardized paper-pencil assessments and evaluate the utility of the touch screen tests compared to the traditional testing methods using the Usability Questionnaire. The focus will be on the Usability Questionnaire (not the video or paper assessments)
Session in which participant completes standardized assessments before the patient's discharge from inpatient rehabilitation (within 2 weeks)
Study Arms (2)
Standardized Assessments
ACTIVE COMPARATORStandardized Assessments (paper and pencil tests) to be given to each participant. The standardized assessments will be completed in paper and pencil format. These tests include: * Line Bisection Test * Patient Reported Outcomes * Trial Making A and B * Usability Questionnaire
Videogame Assessments
EXPERIMENTALVideogame assessments will be performed by each participant using videogames. The videogame assessments will be performed using videogames on a tabletop platform with touchscreen which includes: * Line Crossing * Patient Reported Outcomes * Trial Making A \& B-Asteroid Adventure Game * Usability Questionnaire
Interventions
Eligibility Criteria
You may qualify if:
- New onset stroke
- Ability to follow one-step commands
- All participants must be admitted to the inpatient rehabilitation unit at Cedars-Sinai Medical Center
- Scores needed for Participation in Study on the Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination and the Montreal Cognitive Assessment:
- Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination-Participants must obtain a total score of at least 5/6 item pairs to participate
- Montreal Cognitive Assessment-Participants must obtain a total score of 16 or greater and obtain a score of 6/6 on the orientation subtest
- In order to participate, participants must meet both of the above criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cedars-Sinai Medical Centerlead
- Blue Marble Rehab Inccollaborator
Study Sites (1)
Pamela Roberts
Los Angeles, California, 90048, United States
Related Publications (3)
King M, Hale L, Pekkari A, Persson M, Gregorsson M, Nilsson M. An affordable, computerised, table-based exercise system for stroke survivors. Disabil Rehabil Assist Technol. 2010 Jul;5(4):288-93. doi: 10.3109/17483101003718161.
PMID: 20302419BACKGROUNDLewis GN, Rosie JA. Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users? Disabil Rehabil. 2012;34(22):1880-6. doi: 10.3109/09638288.2012.670036. Epub 2012 Apr 5.
PMID: 22480353BACKGROUNDLewis GN, Woods C, Rosie JA, McPherson KM. Virtual reality games for rehabilitation of people with stroke: perspectives from the users. Disabil Rehabil Assist Technol. 2011;6(5):453-63. doi: 10.3109/17483107.2011.574310. Epub 2011 Apr 17.
PMID: 21495917BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Pamela Roberts, PhD
Cedars-Sinai Medical Center
- PRINCIPAL INVESTIGATOR
Jeffrey Wertheimer, PhD
Cedars-Sinai Medical Center
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Program Director
Study Record Dates
First Submitted
September 28, 2014
First Posted
October 3, 2014
Study Start
September 1, 2014
Primary Completion
July 1, 2015
Study Completion
July 1, 2015
Last Updated
April 5, 2018
Record last verified: 2018-04
Data Sharing
- IPD Sharing
- Will not share
No subjects completed study