Therapeutic Effects of Video Game Play Therapy on Patients With Chronic Low Back Pain
1 other identifier
interventional
70
1 country
1
Brief Summary
The purpose of this study is to investigate the video game play therapy in patients with chronic low back pain.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for phase_4
Started May 2014
Shorter than P25 for phase_4
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 23, 2014
CompletedFirst Posted
Study publicly available on registry
April 29, 2014
CompletedStudy Start
First participant enrolled
May 1, 2014
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2014
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2014
CompletedAugust 14, 2023
August 1, 2023
7 months
April 23, 2014
August 10, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Oswestry Disability Questionnaire
changes from baseline at one and three months after treatment
Secondary Outcomes (5)
range of motion
changes from baseline at one and three months after treatment
Hospital Anxiety and Depression Scale
changes from baseline at one and three months after treatment
postural stability
changes from baseline at one and three months after treatment
Fear avoidance Behavior Questionnaire
changes from baseline at one and three months after treatment
physical activity
changes from baseline at one and three months after treatment
Study Arms (2)
interactive video game
ACTIVE COMPARATORParticipants in interactive video game group receive six 20-min sessions of hot pack therapy combined 20-min of diathermy therapy over the low back followed by 15-min interactive video game intervention, for 3 times per week for a 2-week duration. Short- and medium-term therapeutic effects of interactive video game intervention for patients with chronic low back pain will be assessed.
therapeutic exercise
SHAM COMPARATORParticipants received six 20-min sessions of hot pack therapy combined 20-min of diathermy therapy over the low back followed by 15-min supervised therapeutic exercise,for 3 times per week for a 2-week duration. short- and medium-term therapeutic effects of video game play therapy for patients with chronic low back pain will be evaluated.
Interventions
short- and medium-term therapeutic effects
short- and medium-term therapeutic effects
Eligibility Criteria
You may qualify if:
- chronic low back pain
You may not qualify if:
- low back pain accompanied by specific pathological conditions, such as infection, inflammation, fracture, or tumor
- history of low back surgery with an implant
- pregnancy of plans to become pregnant during the course of study
- having received concurrent treatment for low back pain followed by another health care professional
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Taipei Medical Universitylead
- Shin Kong Wu Ho-Su Memorial Hospitalcollaborator
Study Sites (1)
Shin Kong Wu Ho-Su Memorial Hospital
Taipie, 111-01, Taiwan
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ru-Lan Hsieh, MD
Shin Kong Wu Ho-Su Memorial Hospital
Study Design
- Study Type
- interventional
- Phase
- phase 4
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- MD, Associate Professor
Study Record Dates
First Submitted
April 23, 2014
First Posted
April 29, 2014
Study Start
May 1, 2014
Primary Completion
December 1, 2014
Study Completion
December 1, 2014
Last Updated
August 14, 2023
Record last verified: 2023-08