Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
TAG
Auditory Games for Tinnitus Benefit: Interactive Versus Reactive Auditory Discrimination Games
1 other identifier
interventional
60
1 country
1
Brief Summary
Tinnitus refers to a the perception of a ringing, hissing or buzzing sound despite there being no such sound in the external world. It is prevalent and for many individual is a distressing condition. Recent advances in the understanding of changes in the hearing brain and their relation to tinnitus perception has led to a focus on forms of active auditory training which might provide effective techniques for tinnitus management. Our recent trial of auditory training provided evidence that training using sounds where there is no hearing loss has benefit in terms of reduced tinnitus intrusiveness, above training at where there is some level of hearing loss. Our next challenge is to build on this finding in ways that might maximize the benefits we observe. The training software we used previously was developed for use with children. Past participants have given mixed reviews of this software. While some enjoyed the training or found it soporific, others reported that they found it too monotonous and un-motivating. We therefore wish to explore the impact of different game mechanics in the delivery of auditory training and have designed two different interactive games in the context of training for tinnitus benefit. These games will deliver the same type of auditory training as the software we currently use, but should be intrinsically motivating, i.e. be a game that the people are motivated to play irrespective of any potential benefit for tinnitus. The game we previously used is reactive, i.e. the sounds play and the player selects what they think is the correct answer (odd one out). The two new games we wish to test can be described as interactive, i.e. players control the sound delivery and actively seek the correct answer: this may have additional benefit for tinnitus.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for phase_1
Started Aug 2011
Shorter than P25 for phase_1
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2011
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 1, 2012
CompletedStudy Completion
Last participant's last visit for all outcomes
April 1, 2012
CompletedFirst Submitted
Initial submission to the registry
March 8, 2014
CompletedFirst Posted
Study publicly available on registry
March 24, 2014
CompletedNovember 4, 2016
November 1, 2016
8 months
March 8, 2014
November 3, 2016
Conditions
Outcome Measures
Primary Outcomes (1)
Tinnitus Handicap Questionnaire
Two pre-intervention assessments \& post intervention
4 weeks
Secondary Outcomes (2)
Tinnitus Handicap Inventory
6 weeks
psychoacoustic measures of tinnitus
4 weeks
Other Outcomes (1)
Test of Everyday Attention
4 weeks
Study Arms (3)
STAR2
ACTIVE COMPARATORReactive auditory training
Treasure Hunter
EXPERIMENTALInteractive auditory training
Submarine
EXPERIMENTALInteractive auditory training
Interventions
Eligibility Criteria
You may qualify if:
- (i) Chronic subjective tinnitus (experienced for over 6 months)
- (ii) Aged 18 + years old
- (iii) Not currently receiving treatment for tinnitus from the National Health Service or other sources
You may not qualify if:
- (i) Significant distress (Beck anxiety score \>25, Beck depression score \>13)
- (ii) Hyperacusis (Khalfa Hyperacusis Questionnaire score \>27)
- (iii) Significant bilateral hearing loss (\>39 decibel at all tested frequencies)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
NIHR Nottingham Hearing Biomedical Research Unit
Nottingham, NG1 5DU, United Kingdom
Related Publications (2)
Hoare DJ, Van Labeke N, McCormack A, Sereda M, Smith S, Al Taher H, Kowalkowski VL, Sharples M, Hall DA. Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus. PLoS One. 2014 Sep 12;9(9):e107430. doi: 10.1371/journal.pone.0107430. eCollection 2014.
PMID: 25215617RESULTSereda M, Edmondson-Jones M, Hall DA. Relationship between tinnitus pitch and edge of hearing loss in individuals with a narrow tinnitus bandwidth. Int J Audiol. 2015 Apr;54(4):249-56. doi: 10.3109/14992027.2014.979373. Epub 2014 Dec 3.
PMID: 25470623DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Deborah Hall, Professor
University of Nottingham
Study Design
- Study Type
- interventional
- Phase
- phase 1
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 8, 2014
First Posted
March 24, 2014
Study Start
August 1, 2011
Primary Completion
April 1, 2012
Study Completion
April 1, 2012
Last Updated
November 4, 2016
Record last verified: 2016-11