Improving Oral Health With Serious Games
AOTSM
2 other identifiers
interventional
161
1 country
1
Brief Summary
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S. Mutans!" Our hypothesis was that children who played the games and visited the exhibit would show improved attitudes about oral health, which would translate into improved brushing and self-care habits. In this randomized controlled study with school children aged 8-12, we compared the outcomes for three groups: Group 1) Visited Attack of the S. Mutans!; Group 2) Experienced a hands-on classroom presentation about virtual reality being used for healthcare; Group 3) Received no-treatment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Oct 2008
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 1, 2008
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2010
CompletedStudy Completion
Last participant's last visit for all outcomes
August 1, 2011
CompletedFirst Submitted
Initial submission to the registry
January 2, 2014
CompletedFirst Posted
Study publicly available on registry
January 6, 2014
CompletedJanuary 6, 2014
January 1, 2014
2.2 years
January 2, 2014
January 3, 2014
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Self-Efficacy
Follow-up surveys were conducted at 3 points after the intervention for all groups. The survey included questions about the children's attitudes (self-efficacy) toward oral health and taking care of their teeth. Surveys were paper-pencil self-reports from both parents and children. Items were drawn from Morowatisharifabad and Shirazi, (2007) and adapted for ease of understanding for English speaking children.
8 months post treatment
Secondary Outcomes (1)
Self-care behavior
8 months post treatment
Other Outcomes (1)
Oral health literacy
8 months post treatment
Study Arms (3)
Video Game Treatment
EXPERIMENTALThis group received the AOTSM game experience followed by additional oral health information. They did not receive any follow-up treatment after the exhibit.
Control
ACTIVE COMPARATORInstead of playing Attack of the S. Mutans!, children in the control group attended a 90 minute classroom session about virtual reality applications for relieving pain and for therapy. This content was unrelated to oral health.
Video Game Treatment Plus Follow-Up
EXPERIMENTALChildren assigned to the Treatment-Plus conditions not only had the Attack of the S. Mutans video game experience, but also gained access to an educational website that reinforced the exhibit's teachings two months later. These students received a special login and password in the mail and were instructed to visit the site before completing their next questionnaire.
Interventions
A research assistant led groups of students through the Attack of the S. Mutans exhibit. All participants played all the games and viewed all the graphical content of the exhibit.
This group experienced the Attack of the S. Mutans! exhibit and 3 doses of follow-up booster content at a web site.
SnowWorld is a 3D first-person-shooter game developed by Firsthand Technology. In SnowWorld, the player shoots snowballs at penguins, polar bears, and other features of a frozen landscape. The game is designed to help burn victims cope with pain, and has no oral health messages.
Eligibility Criteria
You may qualify if:
- For participation in the study, enrollment criteria are as follows: 1) a dentist's diagnosis of tooth decay, or restorative dental work in the previous year; and 2) Parents or guardians provide usable baseline data, including contact information for follow-up questionnaires.
You may not qualify if:
- None
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Firsthand Technology Inc.
Seattle, Washington, 98112, United States
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Howard A Rose, M.Ed.
Firsthand Technology
- PRINCIPAL INVESTIGATOR
Ari J Hollander, MSE
Firsthand Technology
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Acting Assistant Professor, Oral Health Sciences
Study Record Dates
First Submitted
January 2, 2014
First Posted
January 6, 2014
Study Start
October 1, 2008
Primary Completion
December 1, 2010
Study Completion
August 1, 2011
Last Updated
January 6, 2014
Record last verified: 2014-01