The Development of Upper Extremity Rehabilitation Program Using Virtual Reality for the Stroke Patients
Mobile Game-based Virtual Reality Rehabilitation Program for Upper Limb Dysfunction After Ischemic Stroke
1 other identifier
interventional
33
1 country
1
Brief Summary
Using the upper extremity rehabilitation program developed by virtual reality would help the recovery upper extremity function in patients with stroke.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2013
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 1, 2013
CompletedFirst Submitted
Initial submission to the registry
December 3, 2013
CompletedFirst Posted
Study publicly available on registry
December 17, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 24, 2014
CompletedStudy Completion
Last participant's last visit for all outcomes
November 24, 2014
CompletedJanuary 30, 2018
January 1, 2018
1.1 years
December 3, 2013
January 28, 2018
Conditions
Outcome Measures
Primary Outcomes (1)
Fugl-Meyer upper extremity scale
for motor evaluation
baseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeks
Secondary Outcomes (6)
brunnström stage
baseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeks
Modified Barthel Index
baseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeks
Medical Research Council (MRC) Scale for Muscle Strength
baseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeks
Euroqol(EQ)-5D
baseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeks
Virtual reality kinematic data
everytime when the patient uses program (automatically all recorded)
- +1 more secondary outcomes
Study Arms (2)
Virtual reality program
EXPERIMENTALmobile device for virtual reality program
Control
ACTIVE COMPARATORstandard occupuational therapy
Interventions
Eligibility Criteria
You may qualify if:
- ischemic or hemorrhagic stroke confirmed by brain imaging study
- upper extremity dysfunction
- possible to use a simple device
You may not qualify if:
- delirium, confusion or other evidence related to the consciousness
- uncontrolled medical or surgical disease
- unable to command to the order due to severe cognitive impairment
- visual impairment
- unable to sit
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Seoul National University Bundang Hospital
Seongnam-si, Gyeonggi-do, 463-707, South Korea
Study Officials
- PRINCIPAL INVESTIGATOR
Nam-Jong Paik, Ph.D
Seoul National University Bundang Hospital, Seongnam, South Korea
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, CARE PROVIDER
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
December 3, 2013
First Posted
December 17, 2013
Study Start
October 1, 2013
Primary Completion
November 24, 2014
Study Completion
November 24, 2014
Last Updated
January 30, 2018
Record last verified: 2018-01