Sponsor study identifier
interventional
101
1 country
1
Study Start
August 27, 2013
Actual (reported)Primary Completion
July 26, 2016
Actual (reported)Study Completion
July 26, 2016
Actual (reported)Technology-Based Obesity Prevention Project (TeBOPP) is a bilingual (English/Spanish) family-based educational intervention that will use a novel videogame format to educate underserved inner city Latino children and adolescent patients and their parents about healthy diet and exercise. To the best of our knowledge this is the first family focused obesity prevention educational intervention using a gaming scenario where both parents and children/teens (8-15 years) participate simultaneously. The goals are to improve parent-child (teen) knowledge regarding healthy food habits and create a change in attitude towards healthy eating and exercise. Hypothesis: We hypothesize that game-based avatars (i.e., a graphical representation of an individual within a virtual space) can create change in knowledge and attitude towards healthy eating and exercise.
Registry-reported information. Elapsed time and enrollment totals alone do not measure study progress or recruitment pace.
July 26, 2016
Actual (reported)Click on a node to explore related trials.
Some registry-reported names shown below are not yet linked in this graph.
Dates and qualifiers reported by the registry. Estimated dates do not confirm that a milestone has occurred.
August 27, 2013
Actual (reported)November 5, 2013
Actual (reported)November 11, 2013
Actual (reported)July 26, 2016
Actual (reported)July 26, 2016
Actual (reported)Improvement in knowledge regarding a healthy diet and nutrition among parents/children using a video game based educational intervention
Nutrition knowledge measured by change in each subject's scores on pre and post tests developed by the investigator especially for this study.
18 months
Improvement in parent/child communication and intent to adopt a healthier lifestyle using a video game based educational intervention
18 months
Game usage time up to completion.
18 months
This is the intervention group. They will be given the opportunity to play an interactive educational video game for teaching health and nutrition.
This is the control group that will receive only printed information about health and nutrition and will not be given the opportunity to play the educational video game.
The intervention will be in the form of a videogame in which both parent and their children will participate. The game incorporates lessons from research on avatars (e.g., the Proteus Effect), and game dynamics to explore ways to increase healthy eating and exercise.
Registry-reported names are shown in full. Names without a link have not yet been matched to a Syfrah profile.
Maricopa Integrated Health System
Phoenix, Arizona, 85008, United States
Dean Coonrod, MD
District Medical Group
101 participants (actual enrollment reported by the registry).
First Submitted
November 5, 2013
First Posted
November 11, 2013
Study Start
August 27, 2013
Actual (reported)Contact the study team to confirm eligibility.
Primary Completion
July 26, 2016
Actual (reported)Study Completion
July 26, 2016
Actual (reported)Last Updated
March 29, 2019
Record last verified: 2019-03
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Source: ClinicalTrials.gov.
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