Safety and Effectiveness Study: Role Playing Game for Friends and Family of Service Members
RPG
1 other identifier
interventional
65
1 country
1
Brief Summary
This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center (CM\&BHC) to conduct a Safety and Effectiveness Study (SES) for an educational role-playing game developed by Soar Technology, Inc. The purpose of the intervention to be delivered by Soar Technology is to educate families and friends with the ultimate goal of empowering them to have a conversation with the veteran/service member about readjustment issues. The study will assess the safety and effectiveness of the provided game using personal interviews, play testing, and surveys. The game playing experience is hypothesized to be safe and effective with respect to having conversations with veterans/service members following deployment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Mar 2013
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 1, 2013
CompletedFirst Submitted
Initial submission to the registry
March 5, 2013
CompletedFirst Posted
Study publicly available on registry
March 8, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2013
CompletedStudy Completion
Last participant's last visit for all outcomes
July 1, 2013
CompletedMay 5, 2017
May 1, 2017
3 months
March 5, 2013
May 2, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from Baseline in mental health status at one week
Patient Health Questionnaire (PHQ) Depression Scale
One week
Secondary Outcomes (1)
Change from intervention in task-based motivation at one week
Intervention, one week
Other Outcomes (2)
change from baseline to knowledge of best practices for post deployment conversations at one week
one week
Change in anxiety from immediately after the intervention to rating one week later
one week
Study Arms (1)
Role-playing game
EXPERIMENTALAll eligible participants were invited to play the role playing game
Interventions
Eligible participants will be invited to engage with a role-playing game for 30 minutes. The role play presents situations where a service member/veteran interacts with family or friends.
Eligibility Criteria
You may qualify if:
- must be friend or family member to a military veteran or service member who experienced a deployment no earlier than 2007, or who are currently active and have recently returned from a deployment
- be able to read English
- be reachable via cell phone
- age range 18-86
- daily access to the internet
- have a personal email account for contact
- experience with filling out online surveys, or online shopping, or social media, or playing digital games
You may not qualify if:
- no acute psychopathology based on PHQ-9 and VAS scores at baseline and VAS and PHQ-2 at pre-test
- must not be active duty military personnel or a veteran at the time of the study
- service member or self is not currently receiving treatment at VA or other mental health facility
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Southern California School of Social Work
Los Angeles, California, 90089, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Maryalice Jordan-Marsh, PhD
University of Southern California
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate professor
Study Record Dates
First Submitted
March 5, 2013
First Posted
March 8, 2013
Study Start
March 1, 2013
Primary Completion
June 1, 2013
Study Completion
July 1, 2013
Last Updated
May 5, 2017
Record last verified: 2017-05