Active Video Games to Promote Physical Activity in Children With Cancer
1 other identifier
interventional
36
1 country
1
Brief Summary
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable cancer
Started Jan 2013
Longer than P75 for not_applicable cancer
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 15, 2012
CompletedFirst Posted
Study publicly available on registry
December 12, 2012
CompletedStudy Start
First participant enrolled
January 1, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 1, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
July 1, 2017
CompletedDecember 23, 2019
December 1, 2019
4.5 years
October 15, 2012
December 19, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Accelerometer, average counts of dynamic acceleration (physical activity)
Change in the children's physical activity levels with accelerometer
1 week at baseline and at 12 months
Secondary Outcomes (4)
Movement assessment battery for children (M-ABC-2) scores (motor performance)
At baseline, 2, 6, 12 and 24 months
PedsQL Multidimensional Fatigue Scale scores (fatigue)
At baseline, 2, 6, 12 and 24 months
Blood sugar
At baseline, 2, 6, 12 and 24 months
Blood insulin
At baseline, 2, 6, 12 and 24 months
Study Arms (2)
Active video games
EXPERIMENTALExercise based on active video gaming
Routine care
NO INTERVENTIONInterventions
Eligibility Criteria
You may qualify if:
- cancer diagnose
- treated with Vincristine in Turku University Hospital or Tampere University Hospital
You may not qualify if:
- other diseases limiting functional ability
- not able to communicate
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Turku University Hospitallead
- University of Turkucollaborator
- Tampere University Hospitalcollaborator
Study Sites (1)
Turku University Hospital
Turku, Finland
Related Publications (2)
Hamari L, Jarvela LS, Lahteenmaki PM, Arola M, Axelin A, Vahlberg T, Salantera S. The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial. BMC Res Notes. 2019 Nov 29;12(1):784. doi: 10.1186/s13104-019-4821-z.
PMID: 31783907DERIVEDKauhanen L, Jarvela L, Lahteenmaki PM, Arola M, Heinonen OJ, Axelin A, Lilius J, Vahlberg T, Salantera S. Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up. BMC Pediatr. 2014 Apr 5;14:94. doi: 10.1186/1471-2431-14-94.
PMID: 24708773DERIVED
Related Links
MeSH Terms
Conditions
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER GOV
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- MD, PhD
Study Record Dates
First Submitted
October 15, 2012
First Posted
December 12, 2012
Study Start
January 1, 2013
Primary Completion
July 1, 2017
Study Completion
July 1, 2017
Last Updated
December 23, 2019
Record last verified: 2019-12