Anger Control Therapy (ACT) With RAGE-Control: An Outpatient Videogame-assisted Therapy for the Treatment of Anger
1 other identifier
interventional
40
1 country
1
Brief Summary
The purpose of this study is to determine whether adding an interactive biofeedback video game to anger control cognitive behavioral therapy is an effective and feasible treatment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Aug 2011
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 31, 2011
CompletedStudy Start
First participant enrolled
August 31, 2011
CompletedFirst Posted
Study publicly available on registry
March 13, 2012
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 30, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
November 30, 2020
CompletedApril 21, 2020
April 1, 2020
9.3 years
August 31, 2011
April 19, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
State Trait Anger Expression Inventory - Child and Adolescent
This is a 35 item self-report measure of patients' subjective feelings of anger and aggression administered at the baseline assessment prior to the first session and again two weeks post treatment.
Baseline and two weeks Post treatment
Secondary Outcomes (1)
Disruptive Behavior Disorder Rating Scale (DBDRS)
Baseline and two weeks post treatment
Study Arms (2)
Anger Control Therapy
ACTIVE COMPARATOR10 session manualized cognitive behavioral anger control therapy
ACT with RAGE-Control
EXPERIMENTAL10 session manualized cognitive behavioral anger control therapy augmented with an interactive biofeedback videogame.
Interventions
10 session manualized cognitive behavioral anger control therapy
10 session manualized cognitive behavioral anger control therapy augmented with interactive biofeedback videogame.
Eligibility Criteria
You may qualify if:
- Ages 10 to17 years old (inclusive).
- STAXI-CA score \>15 on the Trait Anger subscales.
You may not qualify if:
- Inability to consent, comprehend, or effectively participate in the study.
- Cognitive impairment, defined as IQ \< 75.
- Change in mood stabilizing and/or anti-psychotic medication dose within 4 weeks of beginning the study or anticipation of medication changes during the study period (10 weeks).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Joseph Gonzalez-Heydrich
Boston, Massachusetts, 02125, United States
Related Publications (1)
Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka AL, Gonzalez-Heydrich J. A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Front Psychiatry. 2021 Sep 1;12:591906. doi: 10.3389/fpsyt.2021.591906. eCollection 2021.
PMID: 34539455DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Joseph W Gonzalez-Heydrich, MD
Boston Children's Hospital
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- INDIV
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 31, 2011
First Posted
March 13, 2012
Study Start
August 31, 2011
Primary Completion
November 30, 2020
Study Completion
November 30, 2020
Last Updated
April 21, 2020
Record last verified: 2020-04