Use of Interactive Gaming for Enhanced Function After Spinal Cord Injury
Use of Interactive Gaming After Spinal Cord Injury
1 other identifier
interventional
21
1 country
1
Brief Summary
The purpose of this study is to evaluate whether there are functional improvements in arm muscles and movments for spinal cord injured indviduals after performing video gaming.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for phase_1
Started Feb 2012
Shorter than P25 for phase_1
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2012
CompletedFirst Submitted
Initial submission to the registry
February 17, 2012
CompletedFirst Posted
Study publicly available on registry
February 23, 2012
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2012
CompletedStudy Completion
Last participant's last visit for all outcomes
October 1, 2012
CompletedDecember 10, 2014
December 1, 2014
8 months
February 17, 2012
December 8, 2014
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Increased Electromyographic actvity of upper the upper arm with video gaming.
EMG will be measured at baseline testing for video game play and post testing after the videogaming is completed.
Testing session 1 - at the start of the study ("week 0"). This is called the baseline testing session.
Secondary Outcomes (1)
Increased heart rate with Video gaming
Testing session 1 - at the start of the study ("week 0"). This is called the baseline testing session.
Study Arms (1)
Video game play
EXPERIMENTALChanges in upper limb; strength, active range of motion, electromyographic activity as well as heart rate response.
Interventions
Spinal cord injured indviduals will play Nintendo Wii sports games for an 8 week period.
Eligibility Criteria
You may qualify if:
- Neurologic level of injury at or below cervical level 5 (C5) through C8 \[tetraplegia\] and at or below T1 through L3 \[paraplegia\]; persons with incomplete lesions at higher levels may be eligible, decided on a case by case basis depending on functional ability, Complete and incomplete injury allowed, Physical capability (ie, sufficient voluntary motor function) to participate in unassisted resistive exercise, determined as a minimum of grade 3 (by manual muscle testing) on elbow and wrist extension, Use of either a manual or power wheelchair as primary mobility, Absence of significant medical complications, Normal or nearly normal cognitive function (ie, minimal cognitive impairment may be allowed on a case by case basis), Willingness to participate for the duration of the study.
You may not qualify if:
- Use of ambulation for mobility, Concurrently participating in any other exercise intervention or sports program, Medical condition that would interfere in gaming either short term or during extended play.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Va Palo Alto Health Care System
Palo Alto, California, 94304, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Beatrice J Kiratli, PhD
US Department of Veterans Affairs
Study Design
- Study Type
- interventional
- Phase
- phase 1
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- FED
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Director Clinical Research Spinal Cord Injury
Study Record Dates
First Submitted
February 17, 2012
First Posted
February 23, 2012
Study Start
February 1, 2012
Primary Completion
October 1, 2012
Study Completion
October 1, 2012
Last Updated
December 10, 2014
Record last verified: 2014-12