Health Related Quality of Life Effects of Off-the-shelf Computer Gaming in Alzheimer and Related Disorders Populations
1 other identifier
interventional
31
3 countries
3
Brief Summary
Interactive games (virtual reality) have recently been the center of interest and scientific discussion in the field of cognitive and functional rehabilitation. From their entertaining and contextual aspects, off-the-shelf video games are potentially interesting tools as adjunct to the patient care, especially for maintaining instrumental activities of daily living (IADL) autonomy. Disease and physical inactivity worsen the patient's ability in the IADLs, thus reducing health related quality of life (HRQL). This decrease in cognitive and functional abilities can be slowed down using adapted rehabilitation program. However, there is no randomized controlled study comparing usual physical therapy to virtual reality gaming consoles such as the Nintendo Wii or the Xbox 360 Kinect. Off-the-shelf gaming consoles offer a large range of games where cognitive and functional abilities from geriatric patients could be stimulated and consequently HRQL improved. However, a better knowledge of the potential cognitive and functional improvement processes from virtual reality rehabilitation in institutional routine is needed to enhance the quality and the range of the available care in old adults. This study will not only be a validation platform of virtual reality as stand alone rehabilitation process but also will assess the cost effectiveness of off-the-shelf gaming consoles in HRQL improvement of old adults. The investigators will compare the efficacy of two off-the-shelf gaming consoles in HRQL changes of patients with Alzheimer disease and related disorders. •Method This study is a randomized controlled trial that comprises two study phases : Phase one; comparing three parallel groups where therapists and assessors will be kept blind of study objectives, and Phase two, the investigators will take the most cost-effective gaming console from phase one (Nintendo Wii or Xbox 360 Kinect) and the investigators will use it as an adjunct to physical therapy compared to physical therapy alone, with respect to the same amount of rehabilitation time. The interventions are of 120min/week for 6 weeks and a follow-up at 4 weeks after intervention. Patients will be randomized in either Xbox 360 Kinect group - a Nintendo Wii group - or physical therapy as the 'gold' standard condition. All groups will receive the same amount of rehabilitation time. Power and sample calculation for phase two will be based on phase one results.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2011
Typical duration for not_applicable
3 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 30, 2011
CompletedFirst Posted
Study publicly available on registry
August 12, 2011
CompletedStudy Start
First participant enrolled
October 1, 2011
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2011
CompletedStudy Completion
Last participant's last visit for all outcomes
January 1, 2014
CompletedMarch 18, 2024
June 1, 2014
Same day
June 30, 2011
March 15, 2024
Conditions
Outcome Measures
Primary Outcomes (1)
questionnaires on quality of life
* EQ-6D * BERG test * Timed Up and Go Test and dual task TUG test * Engagement using the Observational Assessment of Engagement (OME)
16 weeks for each test
Secondary Outcomes (1)
tests on health
16 weeks for each test
Study Arms (4)
Group Kinect
EXPERIMENTALUse of the available Kinect games on the Xbox to train balance and gait
Physical Therapy Standard
ACTIVE COMPARATORThis group consists of the usual physical therapy rehabilitation with a special emphasis on lower and upper limb and balance reinforcement.
Group Nintendo
EXPERIMENTALUse of video games available Balance and Gait training in Individualized training sessions.
Group Xbox Kinect (MK)
EXPERIMENTALThe NW group consists of the use of Nintendo Wii games that targeted upper and lower limbs as well as balance reinforcement
Interventions
This group consists of the usual physical therapy rehabilitation with a special emphasis on lower and upper limb and balance reinforcement.
The NW group consists of the use of Nintendo Wii games that targeted upper and lower limbs as well as balance reinforcement.
The NW group consists of the use of Nintendo Wii games that targeted upper and lower limbs as well as balance reinforcement
The NW group consists of the use of Nintendo Wii games that targeted upper and lower limbs as well as balance reinforcement
Eligibility Criteria
You may qualify if:
- Able to understand complex instruction
- Patients with Mild Cognitive Impairment, Alzheimer, Vascular or Alzheimer with cerebro-vascular components dementia.
- Geriatric patients with a cognitive level as described by the MMSE between 16 and 26.
- Aged 60 and older
- Signed informed consent (patient or career)
- Having a recruitment line from Memory center, outpatient clinic, daycare, nursing homes and long term care
- Able to include 60 patients or more
- Have the French main investigator protocol reviewed and validated by their local ethical committee.
You may not qualify if:
- Other type of dementia, psychiatric patients or patients with deemed behavioural disturbances
- Patients using wheelchair for mobility
- Patient with severe deficit in alertness, vision or motor functioning.
- Bedridden patients
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (3)
The University of Queensland
Saint Lucia, Australia
CHU de Nice - 4 avenue Reine Victoria - Hôpital de Cimiez
Nice, Alpes-Maritimes, 06001, France
Radboud University Nijmegen Medical Centre
Nijmegen, Netherlands
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Robert Philippe, PHD
CHU de Nice - CM2R - Hôpital de Cimiez - 4 avenue reine victoria - 06 003 Nice cedex 1
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 30, 2011
First Posted
August 12, 2011
Study Start
October 1, 2011
Primary Completion
October 1, 2011
Study Completion
January 1, 2014
Last Updated
March 18, 2024
Record last verified: 2014-06