Testing Health Games for Adolescent Physical Activity
Health Games Research: Advancing Effectiveness of Interactive Games for Health
1 other identifier
interventional
63
1 country
1
Brief Summary
This is a RWJF funded study that will apply behavioral choice theory and learning theory principles to 'map' exergames to determine how behavior change principles influence sustained use of health games by adolescents.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started May 2008
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 1, 2008
CompletedFirst Submitted
Initial submission to the registry
July 23, 2010
CompletedFirst Posted
Study publicly available on registry
July 28, 2010
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 1, 2010
CompletedStudy Completion
Last participant's last visit for all outcomes
September 1, 2010
CompletedJune 11, 2012
June 1, 2012
2.3 years
July 23, 2010
June 8, 2012
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Exergame Sustainability as a Measure of Game Play Over a 4-week Period
The amount of game play over a 4-week period was assessed by a self-report paper game play log on which to record the date, start and end time of game play. Participants also indicated the game mode (e.g. challenge games, tournament) and who, if anyone, they played the game with.
4 weeks
Secondary Outcomes (4)
Moderate and Vigorous Physical Activity
4 weeks
Self-Report of Sedentary Behavior on non-school days
4 weeks
Attitudes about Exergames
4 weeks
Motivation to Play Exergames
4 weeks
Study Arms (4)
Jackie Chan Studio Fitness
EXPERIMENTALThe Jackie Chan Studio Fitness (J-MAT) cartridge includes four types of activities that use a four panel floor mat made of flexible material that functions as the wireless interface game controller. The celebrity actor and choreographer Jackie Chan is the avatar character in the game that demonstrates and guides users in four types of aerobic and anaerobic game modes.
XaviX Tennis
EXPERIMENTALXaviX Tennis simulates tennis using a tennis racket controller and an infrared sensor to detect speed and timing of the player's swing of the racquet. The Tennis cartridge includes three playing modes. In Tournament Tour players select from eight different characters with different skills and play opponents in a bracketed tournament. In Exhibition mode players choose a computer opponent or play a tennis match with a friend. The Training Games mode includes a) Serving, b) Target Challenge, c) Serve \& Finish, and d) Rally Time.
XaviX Bowling
EXPERIMENTALXaviX Bowling uses a wireless bowling ball game controller to simulate bowling. The cartridge includes three modes. In Regular Game up to four people can select from 8 preset bowlers with different characteristics. In Tournament Mode up to eight people can play. Challenge Games consists of three games called Against the Clock, Moving Pins, and Panel Crusher.
XaviX Boxing
EXPERIMENTALXaviX Boxing uses boxing gloves as the game controller and allows players to box against five different computer opponents in Championship and Exhibition modes and to practice boxing skills in Exercise mode. Exercise mode includes Punch Fast, Panel Toucher, Punch the Red Ball, and Combination Training.
Interventions
There were 4 arms to the intervention in the field trial of this study. Participants were randomized to one of 4 arms or exergame that were manufactured by SSD/Xavix (Shiseido Co. of Japan). Each exergame consisted of a game cartridge, the XavixPort, and game controllers (e.g., tennis racquets, boxing gloves, bowling ball, or floor mat). The XavixPort interfaces the exergame with the participant's television and contains the infrared sensors that track the movement of the game controllers. Each exergame cartridge includes multiple game modes. The four arms/exergames were: XaviX Tennis, The Jackie Chan Studio Fitness (J-MAT), XaviX Bowling, and XaviX Boxing.
Eligibility Criteria
You may qualify if:
- Are 11 - 15 years
- Provide assent and have a legal guardian that will participate and provide parental permission/consent
- Have a functioning telephone and at least one functioning television
You may not qualify if:
- Own another exergame in their home (such as a Wii or Dance Dance Revolution game)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
UCSD, Atkinson Hall, 3rd Floor
La Jolla, California, 92037-0811, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Greg J Norman, PhD
UCSD
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
Study Record Dates
First Submitted
July 23, 2010
First Posted
July 28, 2010
Study Start
May 1, 2008
Primary Completion
September 1, 2010
Study Completion
September 1, 2010
Last Updated
June 11, 2012
Record last verified: 2012-06