NCT01171261

Brief Summary

This is a RWJF funded study that will apply behavioral choice theory and learning theory principles to 'map' exergames to determine how behavior change principles influence sustained use of health games by adolescents.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
63

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started May 2008

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 1, 2008

Completed
2.2 years until next milestone

First Submitted

Initial submission to the registry

July 23, 2010

Completed
5 days until next milestone

First Posted

Study publicly available on registry

July 28, 2010

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 1, 2010

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

September 1, 2010

Completed
Last Updated

June 11, 2012

Status Verified

June 1, 2012

Enrollment Period

2.3 years

First QC Date

July 23, 2010

Last Update Submit

June 8, 2012

Conditions

Keywords

Physical ActivitySedentary BehaviorVideo GamesExergames

Outcome Measures

Primary Outcomes (1)

  • Exergame Sustainability as a Measure of Game Play Over a 4-week Period

    The amount of game play over a 4-week period was assessed by a self-report paper game play log on which to record the date, start and end time of game play. Participants also indicated the game mode (e.g. challenge games, tournament) and who, if anyone, they played the game with.

    4 weeks

Secondary Outcomes (4)

  • Moderate and Vigorous Physical Activity

    4 weeks

  • Self-Report of Sedentary Behavior on non-school days

    4 weeks

  • Attitudes about Exergames

    4 weeks

  • Motivation to Play Exergames

    4 weeks

Study Arms (4)

Jackie Chan Studio Fitness

EXPERIMENTAL

The Jackie Chan Studio Fitness (J-MAT) cartridge includes four types of activities that use a four panel floor mat made of flexible material that functions as the wireless interface game controller. The celebrity actor and choreographer Jackie Chan is the avatar character in the game that demonstrates and guides users in four types of aerobic and anaerobic game modes.

Behavioral: Health Games Field Trial

XaviX Tennis

EXPERIMENTAL

XaviX Tennis simulates tennis using a tennis racket controller and an infrared sensor to detect speed and timing of the player's swing of the racquet. The Tennis cartridge includes three playing modes. In Tournament Tour players select from eight different characters with different skills and play opponents in a bracketed tournament. In Exhibition mode players choose a computer opponent or play a tennis match with a friend. The Training Games mode includes a) Serving, b) Target Challenge, c) Serve \& Finish, and d) Rally Time.

Behavioral: Health Games Field Trial

XaviX Bowling

EXPERIMENTAL

XaviX Bowling uses a wireless bowling ball game controller to simulate bowling. The cartridge includes three modes. In Regular Game up to four people can select from 8 preset bowlers with different characteristics. In Tournament Mode up to eight people can play. Challenge Games consists of three games called Against the Clock, Moving Pins, and Panel Crusher.

Behavioral: Health Games Field Trial

XaviX Boxing

EXPERIMENTAL

XaviX Boxing uses boxing gloves as the game controller and allows players to box against five different computer opponents in Championship and Exhibition modes and to practice boxing skills in Exercise mode. Exercise mode includes Punch Fast, Panel Toucher, Punch the Red Ball, and Combination Training.

Behavioral: Health Games Field Trial

Interventions

There were 4 arms to the intervention in the field trial of this study. Participants were randomized to one of 4 arms or exergame that were manufactured by SSD/Xavix (Shiseido Co. of Japan). Each exergame consisted of a game cartridge, the XavixPort, and game controllers (e.g., tennis racquets, boxing gloves, bowling ball, or floor mat). The XavixPort interfaces the exergame with the participant's television and contains the infrared sensors that track the movement of the game controllers. Each exergame cartridge includes multiple game modes. The four arms/exergames were: XaviX Tennis, The Jackie Chan Studio Fitness (J-MAT), XaviX Bowling, and XaviX Boxing.

Also known as: Health Games, Exergames
Jackie Chan Studio FitnessXaviX BowlingXaviX BoxingXaviX Tennis

Eligibility Criteria

Age11 Years - 15 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Are 11 - 15 years
  • Provide assent and have a legal guardian that will participate and provide parental permission/consent
  • Have a functioning telephone and at least one functioning television

You may not qualify if:

  • Own another exergame in their home (such as a Wii or Dance Dance Revolution game)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

UCSD, Atkinson Hall, 3rd Floor

La Jolla, California, 92037-0811, United States

Location

MeSH Terms

Conditions

Sedentary BehaviorMotor Activity

Interventions

Exergaming

Condition Hierarchy (Ancestors)

Behavior

Intervention Hierarchy (Ancestors)

ExerciseMotor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Officials

  • Greg J Norman, PhD

    UCSD

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER

Study Record Dates

First Submitted

July 23, 2010

First Posted

July 28, 2010

Study Start

May 1, 2008

Primary Completion

September 1, 2010

Study Completion

September 1, 2010

Last Updated

June 11, 2012

Record last verified: 2012-06

Locations