Using Virtual Reality to Train Children in Pedestrian Safety
2 other identifiers
interventional
240
1 country
1
Brief Summary
Pedestrian injuries are among the leading causes of morbidity and mortality in American children ages 7-8, but existing behavior-oriented interventions achieve only modest success. One limitation to existing interventions is that they fail to provide children with the repeated practice needed to develop the complex perceptual and cognitive skills required for safe pedestrian activity. Virtual reality (VR) offers a highly promising technique to train children in pedestrian safety skills. VR permits repeated unsupervised practice without risk of injury; automated feedback to children on success or failure in crossings; adjustment of traffic density and speed to match children's skill level; and an appealing and fun environment for training. The proposed research is designed to test the efficacy of virtual reality as a tool to train child pedestrians in safe street-crossing behavior. A randomized controlled trial will be conducted with four equal-sized groups of children ages 7-8 (total N = 240). One group will receive training in an interactive and immersive virtual pedestrian environment. The virtual environment, already developed, has been demonstrated to have face, construct, and convergent validity. The second group will receive pedestrian safety training via video and computer strategies that are most widely used in American schools today. The third group will receive what is judged to be the most efficacious treatment currently available, individualized behavioral training at streetside locations. The fourth and final group will serve as a no-contact control group. All participants in all groups will be exposed to a range of field- and laboratory-based measures of pedestrian skill during baseline and post-intervention visits, as well as during a six-month follow-up assessment. Primary analyses will be conducted through linear mixed models designed to test change over time in the four intervention groups. We hypothesize all children in active learning groups will increase pedestrian safety skills, but the largest increase will be among children in the virtual reality group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for phase_3
Started Oct 2009
Typical duration for phase_3
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 24, 2009
CompletedFirst Posted
Study publicly available on registry
February 25, 2009
CompletedStudy Start
First participant enrolled
October 1, 2009
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2012
CompletedResults Posted
Study results publicly available
November 20, 2013
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2014
CompletedDecember 16, 2014
December 1, 2014
2.6 years
February 24, 2009
June 17, 2013
December 1, 2014
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Street-crossing Ability
average count of hits/close calls per participant in virtual environment, out of 30 crossings
post-training and again 6 months later
Study Arms (4)
virtual reality
EXPERIMENTALstreet-crossing training in a virtual pedestrian environment
computer and video
ACTIVE COMPARATORexposure to training in pedestrian safety via computer software, internet games, and television videos
streetside training
ACTIVE COMPARATORone-on-one training in street-crossing skills by an adult, at a streetside location
no-contact control
NO INTERVENTIONno-contact control group.
Interventions
various computer-based and video-based programs such as Otto the Auto and WalkSafe
one-on-one training by an adult with the child at streetside locations, to teach children street-crossing skills
Eligibility Criteria
You may qualify if:
- and 8 year old children living in Birmingham, Alabama, area
You may not qualify if:
- family plans to move within 6 months of recruitment
- visual or perceptual impairment (e.g., blindness) that are uncorrected and would prevent valid participation in protocol
- physical impairment (e.g., use of wheelchair) that would prevent valid participation in protocol
- cognitive impairment (e.g., moderate mental retardation) that would prevent valid participation in protocol
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
UAB Youth Safety Lab, University of Alabama at Birmingham
Birmingham, Alabama, 35294, United States
Related Publications (2)
Schwebel DC, McClure LA. Using virtual reality to train children in safe street-crossing skills. Inj Prev. 2010 Feb;16(1):e1-5. doi: 10.1136/ip.2009.025288.
PMID: 20179024BACKGROUNDSchwebel DC, Davis AL, O'Neal EE. Child Pedestrian Injury: A Review of Behavioral Risks and Preventive Strategies. Am J Lifestyle Med. 2012 Jul;6(4):292-302. doi: 10.1177/0885066611404876. Epub 2011 Jun 17.
PMID: 23066380BACKGROUND
Results Point of Contact
- Title
- David Schwebel
- Organization
- UAB
Study Officials
- PRINCIPAL INVESTIGATOR
David C Schwebel, PhD
University of Alabama at Birmingham
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- phase 3
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor of Psychology and Associate Dean for Research in the Sciences
Study Record Dates
First Submitted
February 24, 2009
First Posted
February 25, 2009
Study Start
October 1, 2009
Primary Completion
May 1, 2012
Study Completion
March 1, 2014
Last Updated
December 16, 2014
Results First Posted
November 20, 2013
Record last verified: 2014-12