Training Cognitive Control Processes in Older Adults
Pilot Study Using a Video Game to Train Cognitive Control Processes in Healthy Older Adults
1 other identifier
interventional
60
1 country
1
Brief Summary
Control processes are classes of brain activity that initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Dec 2007
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 1, 2007
CompletedFirst Submitted
Initial submission to the registry
December 20, 2007
CompletedFirst Posted
Study publicly available on registry
January 4, 2008
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2010
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2010
CompletedAugust 5, 2015
August 1, 2015
2.2 years
December 20, 2007
August 3, 2015
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Neuropsychological testing
Week 1, 12, 24
Cognitive-experimental tasks
Week 1, 6, 12, 24
Study Arms (3)
1
EXPERIMENTALVideo Game play with training strategy
2
ACTIVE COMPARATORVideo game play without training strategy
3
NO INTERVENTIONMinimal contact control
Interventions
Eligibility Criteria
You may qualify if:
- Age 60-75
- Willingness to adhere to training protocol
- Adequate English proficiency
You may not qualify if:
- Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance
- Taking medications known to influence cognitive performance
- Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
- Enrolled in a concurrent study that could affect the outcome of this study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Columbia University Medical Center
New York, New York, 10032, United States
Related Publications (2)
Blumen HM, Gopher D, Steinerman JR, Stern Y. Training cognitive control in older adults with the space fortress game: the role of training instructions and basic motor ability. Front Aging Neurosci. 2010 Nov 11;2:145. doi: 10.3389/fnagi.2010.00145. eCollection 2010.
PMID: 21120135RESULTStern Y, Blumen HM, Rich LW, Richards A, Herzberg G, Gopher D. Space Fortress game training and executive control in older adults: a pilot intervention. Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2011 Nov;18(6):653-77. doi: 10.1080/13825585.2011.613450. Epub 2011 Oct 12.
PMID: 21988726RESULT
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Yaakov Stern, Ph.D.
Columbia University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor of Clinical, Department of Neurology Administration
Study Record Dates
First Submitted
December 20, 2007
First Posted
January 4, 2008
Study Start
December 1, 2007
Primary Completion
February 1, 2010
Study Completion
February 1, 2010
Last Updated
August 5, 2015
Record last verified: 2015-08